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LinuxtheOS

12
Posts
9
Followers
12
Following
A member registered Jan 26, 2022 · View creator page →

Creator of

Recent community posts

Really glad you like our work! We'll keep polishing it and provide a better game experience!

I enjoyed the nostalgic art style and the game mechanism. It's such a cool game!

Brilliant ideas and what a well-polished game! You did a great job combining dice and rogue-like system within 48 hours. As a rouge-like fan, I expect more from the randoness of the character's combat system caused by dices. For example I wish to see more types of dices with more crazy buffs. Well done!

That just sounds awesome. Can't wait to try this cool mechanism in the future!

Thank you for the kind words! This demo is a great start for us and we'll update it when bug fix or refinement is done!

Publish a build for mobile devices plz.

Fun vibe and visual!

Appreciate the emergent experience that I need to play to find out hitting a wall will change direction! The game exhibits a good core mechanism and I had fun calculating steps!

Thank you! Really happy to know you and your roommates enjoyed this game! Currently the orientation of graphics is a bug and if fixed all cute graphics will face vertically so you can see all of them more clearly. We considered the solution of adjusting cameras but it was not easy to balance the general viewing experience and seeing all graphics. We hope we can fix the bug soon to improve your game experience!

Cool game mechansim! And the game would be complete if there's a clear goal.

It's a very exciting game but really needs to adjust the difficulty curve. Really wish I could have upgrades for my weapon after killing bunch of red dices so I can reach a higher level of the game experience! Hope to see more obstacles and VFX! I think U did a great job integrating the roll of a dice into ur movement system and I really want to see what ur going to do with randomness if u want to refine this game! Well done!

Good work for the first game jam! I experinced complete game mechanisms! If u want to improve the experience I think u can try narrowing down the arena and give clear visual representation by clearifying: the player is done moving/ needs to set a trap now/ should end ur turn now/ it's ur turn now... Good work&keep on!