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It's a very exciting game but really needs to adjust the difficulty curve. Really wish I could have upgrades for my weapon after killing bunch of red dices so I can reach a higher level of the game experience! Hope to see more obstacles and VFX! I think U did a great job integrating the roll of a dice into ur movement system and I really want to see what ur going to do with randomness if u want to refine this game! Well done!

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Thanks for your comment! It's my first time using U3D so we took a lot of time learning. Yeah the idea was to drop buff or upgrade based on the roll when enemy dice dies. And we thought of making the player shoot different bullets based on current dice points facing upward. Sadly we didn't have enough time to accomplish that. Will try to implement this idea in future projects : )

That just sounds awesome. Can't wait to try this cool mechanism in the future!