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Roll Of The Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4578 | 2.073 | 3.167 |
Presentation | #4677 | 1.964 | 3.000 |
Overall | #4784 | 1.928 | 2.944 |
Enjoyment | #4866 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Movement is dependent on a DICE
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Appreciate the emergent experience that I need to play to find out hitting a wall will change direction! The game exhibits a good core mechanism and I had fun calculating steps!
I feel like if there was more open space to make decisions within the maze (even just expanding the width of each passage from 1 to 2), the randomness would add a lot of strategic interest.
Very polished, and instantly easy to understand! You're right about it being luck based, a lot of the time I was stuck in the same straight section over and over until I had a certain even or odd die. I think it would be cool to have the choice of two die, to be more strategic, and require some thinking
I like the idea of this game however I found that the randomness was so much it actually affected the enjoyment of the game. Often I could get the same number multiple times and end up back in the square I was in, otherwise I found myself pressing into a wall to waste the turn waiting for the number I wanted which at that point I may as well just be able to reroll the dice.
It looked very nice and the gameplay was smooth, just needs a bit of work.
"Unable to open 'MacOS' download"