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natanco

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A member registered Jul 17, 2022 · View creator page →

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I made 595 bucks! This was so real QQ I hope she gets an ending where she gets to vacation

it was lovely to play! and has a little lesson about belonging and friendship. there should be more rpgs set underwater!

Sometimes people are just people making decisons

thank you for playing!! 

This was insanely fun. Being hit with the boolean logic bonus level at the end was hilarious. You've managed to extract so many fascinating, diverse puzzles with the simple mechanics you've made. Clever! Still can't figure out what the star apples do, but they do look cool.

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That was really cool. I like the idea of storing energy in the power strips, and it led to some banger puzzles!! Also sound design went so hard. 🔥🔥🔥

Clever mechanic that i've never seen before, that made me think in 3D space! Just about the right amount of difficulty. I really like the hole mechanic.

I’ve been recommended that more than once, but never heard it described as a knowledgevania. Might try 😎 

This was really fun, I got a high score of 23! The graphics were incredibly clean, and especially worked well to contribute to a great, fast paced game feel, and looping a lot of horses felt pretty satisfying. It'd be cool to see some endless mode where you do this until you run out of lives, with the extra speed making it more difficult.

this got me to think in a lot of cool ways! i especially liked the parts where you were out of control near the end, because your area of light was your safety net, more than just a portal

very cute aesthetic, with the ocean in space, love the colour scheme, and when I got a combo for the first time, it felt really good! kinda wish the trail was a brighter colour though.

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Incredibly in depth game! I haven't heard of many knowledgevanias. I loved playing it, and the entire progression. The way it told a story incorporated with the mechanics and gameplay was brilliant, using the medium of games to near fullest, in a way I wish our jam gam did with our mechanics. I thought I was doing  the (spoilers) crazy advanced fire tech wrong, and the crouch/summon symbols seemed to be the same, so I had to pick up a walkthrough which made me realize I needed to be on a sloped surface. Also, the ending made me realize that, just like all the advanced techniques, the path to happiness was with him since the beginning .

Felt really good to get through the rings, esp when I  hit the boosts, however corners were hard, and often caused me to miss a ring, and lose that cool sensation of getting through the rings! Drifting helped a bit when shifting direction in midair, but I had to turn the sensitivity all the way down. I like that you created a robust system for racing and track creation, and this seems like something that would be super satisfying to get good at. 

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A difficult platformer that's fun to move in. The effects and the art are very clean, and the audio is fun! The Quality of life improvements like the minimap were esp important because of how tough the platforming and navigation was, especially near the final stages when I only had one life. It got very annoying on the second to last life, because I neglected a beer on the top left of the map, and it seemed near impossible to get up there without taking at least one hit on a spike, esp with the given gravity on the player. But I eventually got it to work, and finished the game. 

Thank you for playing! Glad you had fun. It was leko who did the crazy backgrounds, forgrounds, and the entrance door, and haasio who was busy but we employed to use their after effects magic. I did the rest :) 

very clean, and well-executed game! I liked seeing the loops work out, and it's cool how you can upgrade to make the puzzles easier. I got until the 4th upgrades in the fuel and fishing speed, and fishing radius. Often, it felt like the boat went too slow. Also you can farm things easily, to get upgrades, restarting early, even on easier fishing levels.  I don't know if farming money was intented, as a sort of cushion to keep people going or not. 

Really fun idea, and clean execution! This really made me feel for my EE friends who have to do this but with integrals 😅. I think it made sense that you couldn't move the components after they were welded in, but it made me restart really often, when i could have just tried reconnecting the electricty. I think I got past the final level without really understanding the red/blue battery mechanics? since, often there existed a charge on the red/blue batteries when my other batteries weren't even connected. Overall, liked it, and esp like the little faces on the resistors.

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This made me feel like I was good at videogames. I love the feeling of "will it work? .... it works!!!" when the little guy reaches the goal after my convoluted series of steps. Good difficulty.  Nothing else has made me feel like this this entire jam. I think you should be able to pause and place items in the level because sometimes it was a scramble to get my mouse in the left* corner when the bot was already off executing instructions. other than that, great work!

You made a banger game 🤝I like the process of trying to explore the locks on each of the rooms that affect the other rooms. It was the perfect amount of difficulty, limiting the movement to left and right, and allowed the art to shine! I got out of the loop on my 6th try. 

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Thank you for the feedback, I’ve heard a few times that 5 teaches the lesson that 4 should teach, and I totally agree. If only we could send that information back in time 😆 

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Amazing game, and good use of the theme, thematically,  and gameplay wise, in that you have to press keys over and over. I got a lot of combos off of just pressing a certain key many times, and basically kinda ignored if there were too many keys. It would be cool to see a rhythm element introduced, because I could see that happening, with a cue every time the hoop gets to the top. . Art was incredible no notes. 

I got to the last level then lost on the new game + ! I have no notes, this is a fun combination of Guess Who, and detective, and got the cute graphics of paper mario. I was immersed. When I heard the horrendous crimes of the final criminal, that's when it got personal 😤. Cute writing, and engaging gameplay

Tough platformer! The idea for the snake chasing you is sick.

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insane amount of art and polish and just juice. fire. I got to level 9! Super satisfying. If this gets expanded into a full-fledged game, I'd recommend having buffs like making the crit-spot larger, or multiple spinny pointers, having certain items limited to a smaller piece of the pie, or maybe limited time events that appear on your wheel, and disappear if you don't get them that turn. Also often people try and stockpile healing items, and it's so funny in this game when you accidentally use them at full health, that got me lol

Thanks! You were spot on with the PMD read. I remember our composer listening to it a lot. 

I was blown away by the art and the low poly. Such a top tier game for 96 hours! It takes a long time for a jam though.

Cute game! I liked the lilypad gauntlet at the end where you had to react to the next position of the flies and reeds! Fun and relaxing

Right back at you Wiza!! Thanks for playing!

REALLY FUN!!! the darker clolored ghosts at night had to be kited around a lot, but I eventually got the big oni after my second try!

The audio and music was also amazing, loved making orbs to the chords. strong aesthetic, and great gameplay

Wow, it's been a while since I played a point and click game! Took me a while to figure out the answer. The smallest details mattered, and I think that the bear puzzle should've been clearer because even I didn't know what I did to reveal it! But I got to the end, and it was a very stylish game. Esp liked the lighting effects. In the future, I'd love to see a version of this game, with multiple elements that carry over, more than the tree. 

ohh, I didn’t notice the phone ringing or not, I thought it was always ringing. Looking forward to it!

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Thanks for playing! Yeah, the hint box on the block introduction meant that you have to drag the summoned green block out of the way, and drag an existing block into the flashing silhouette, then press [E] to send while you’re next to it. It’s a few steps but it’s the exact same thing done with keys, just bigger.  

Glad you were able to play the ending! It's a big part of why we came went with this idea. 

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got to level 17! but also, I clicked out of the tab and the game crashed a lil. but til then I was locked in. 

Just did! thanks for the cozy rec, it was fun. 

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super cozy game... very polished and detailed. I've always wanted to play the GamePidgeon penguin game on my own! I got to level 14. Edit: got 14 in! but 15 might be the end for my run 😅. would be cool to see more modifiers, and also allow you to adjust your shot more finely, and see the indicator on top of the ball, rather than below it.

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I got 2 of the 5 endings! At first I thought it had to do with which memory you ended with, but that's not it, because I tried ending with all 5, and didn't get final artworks after the first two times. I think I have to explore more the combinations of the memories??. I loved the emotional beautiful artwork and trying to make meaning of this. But trying to get all endings might take a while for me. Made me think a lot and reminded me of octo expansion!

Crazyyy angles on the art. Aesthetic perfect. Gameplay for me amounted to like putting the stuff as close to her side of the room as possible, but I liked the memory aspect of the gameplay, trying to remember which fireball went where and then getting her was very satisfying. 

donkey was worth it to put in

I have no complaints. I played it til the end once I started getting the hang of it. It was really satisfying to gain money and finally buy the ingredients. Random, but not too random. Also the narrative was satisfying too.