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Bugs in the Mainframe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #163 | 3.929 | 3.929 |
Overall | #173 | 4.024 | 4.024 |
Creativity | #259 | 3.982 | 3.982 |
Presentation | #313 | 4.161 | 4.161 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
use dice to move
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Excellent. Well done on this jam game! Gives me snake/tron vibes mixed with the aesthetics from the HIVE board game. And a very polished experience for a 48 hour jam, too.
I really liked that you give the player choice about which dice to use. It would have been easy to just give the player one die at a time, but rolling three adds a lot of thoughtful decision making. That's so important when designing games with random elements like this jam's theme enables.
Did you try adding more information regarding the enemies' movement? It would have been interesting to have partial information on their next move, like distance they intend to move, but not direction. But this might be information overload and totally unneeded, but I'm curious how that would affect the gameplay.
Congrats on submitting and keep making games!
Super great take on the theme! It's almost like Snake on steroids haha? Thought it was great, and played at https://www.twitch.tv/hedgein <3
Nice game design and well executed.
How did the AI decide the movement? Was it random or did it have a strategy?
Really neat, great submission
Nice idea and execution. Well done!
Such a cool idea, and I appreciate all the polish! So good!
Cool game ! Love the idea.
Remind me of blokus a bit. The hexagon grid bring a really cool depth too it.
Good job. I enjoyed playing it :)
Movement mechanics and gameplay are both really fun. I love the little texts in the menu and the different characters. Would be very fun as a little mobile game if expanded. It would also be interesting if the different characters had different abilities, but still very fun!
Really clever integration of dice into movement mechanics. The win condition was a bit unclear at first but clicked for me fairly quickly. Also played very smoothly and I very much liked the minimalist presentation. Agree with the feedback that adding unique mechanics to each selectable character could add a lot, but its a solid and imaginative foundation that's worth expanding on. Great work!
Really enjoyed this. Love the light cycle type game play on a hex grid!
Boats out here making fire games as always top tier game dev. Thank you for this incredibly fun and rewarding experience of a game.
Very cool game, cool to see Tron being turned into more of a strategy game
Cool concept, although a bit difficult to find a good strategy and combat the RNG :D
hey u gonna splat
a little tricky since it's a little hard to predict their movement but still has some good potential
There seem to be some bugs in your game, but they are very stylized and cool-looking. I agree with the other commenters that I would like to be able to play this game against other people.
I love the theme of this and the very clever gameplay
Really cool unique mechanic implemented well. Visually appealing as well. Good job!
This game is awesome. I really want to play against my friends.
lovely idea, would make for a fun party game
Wow, the splat explosion was awesome. I really want to play this game multiplayer. I am also a sucker for hexagons!! For me it could have just used one more mechanic to make the characters feel distinct as well as make the dice feel more important. Either way impress work!