Great concept very simple but can be very strategic and challenging too. Maybe you can add more content for this game like abilities etc. But this version is very good for a jam game. Nice work ^^
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Guardian of Pebbleton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #41 | 4.301 | 4.301 |
Creativity | #55 | 4.313 | 4.313 |
Presentation | #70 | 4.518 | 4.518 |
Enjoyment | #91 | 4.072 | 4.072 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your enemies are dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very fun, art looks incredible.
Showing which face you're going to land on in every direction is a great feature, too many games about rolling the dice in the jam don't have that, it made it possible to stop and think what is the best route, making for fun decision making in what would rather seem like a fast paced defend the base game.
Very good job on your game!
This was a very fun and very unexpected concept that I spent a lot more time in than I probably should've and I will definitely be gunning for that high score if I can figure out the secret. (Seriously 199, how). Other than that though it definitely and some interesting strategy with the fact that the boulders move on their own timers and don't move when you're not moving.
Combine that with their "healing", and you've got an interesting combo for a last second "Oh god that die is gonna kill me" moment. Like the rolling 12s. Those were not something I was expecting at all. But they definitely fit, and the healing mechanic makes sense etc.
I will say having your die take damage could be interesting, though the difficult is pretty good at the moment so I'm not sure what it would end up adding? Other than probably removing what is an interesting strategy of essentially blocking them yourself at the moment. So might not be worth messing with.
One final thing (sort of) I will say though is that it was a little vague as to how much health the wall had. It took me a few times accidentally letting stuff through to figure out that it was a 3 health per piece situation. Which was good to know.
Also (actual final thing) some sort of, buff dice could be interesting for keeping it going high score wise. Something with speed, or double movement. or healing etc.
Really love this game. Its so addicting and looks awesome. You can be really proud of this one.
5/5/5 for me
The art is amazing! I like this game so much and how it connect roll of the dice to defense game! Good work!
Very good game! Its very strategic in how you position in the battlefield to deal more damage, but you have to be quick sometimes to intercept the other dices you are not paying attention. One thing I think could improve the gameplay is something to tell the next face of the enemies, like what happens with the player.
I enjoyed the game, but pace was too fast for me. My top score is 40 defeated boulders.
Graphics and music are very nice. Well done!
That was hilarious. I actually laughed out loud when the wall got breached. So far this is my favorite take on the "Roll a Dice around a match for its top value". I especially liked that my die moved out-of-sync with the boulders.
It was action packed, and the visuals are great. Well done!
I. Must. Beat. Devs'. Scores.
Really, it's an addicting game and looks great! Awesome job!
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