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Don't Roll One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #761 | 3.421 | 3.421 |
Overall | #1480 | 3.246 | 3.246 |
Creativity | #1943 | 3.158 | 3.158 |
Presentation | #1972 | 3.158 | 3.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a dice which is rolled before the start of each level and affects the gameplay.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super creative game !! Love the concept and the gameplay too, few knick-kacks here and there.But all in all Great work for a 48 hour game jam !! :D
Thanks a ton! :)
Nice work, but I can't tell im a fan of one fit kills sorry;)
Realy fun game, did not realy knew what to do when my ammo runned out, more zoomed out camera would be nice becouse fast moveing enemies are hard to dodge if you don't see them soon enough
A fun little game. I liked the upgrade elements between levels
Cool concept! I liked the options given once you finished a level! congrats on the submission
Thanks a bunch!
The music is such a bop that I failed to notice an ace charging straight at me. Fun game! I found myself in the early levels roaming around a lot with not a whole lot of enemies - not sure if I'm supposed to seek them out or if they come to me. Maybe a minimap of sorts might be nice?
Thank you! All of the cards come to you and while it can be annoying to search for them at times, I didn't add a minimap purely because of the ace jumpscares. xD
Nice concept. Very simple, but also quite intuitive. Like it!
Thanks, glad you liked it!
Really cool concept!
I like the idea of showing ammo on the player, although i would have liked a way to "reload", right now if you're out of ammo you just have to die;
The concept of having cards decrease in value when hit is clever, I found a bug where the queen goes ballistic and starts shooting crowns super fast, but it happened just once and it was easy to handle.
Overall good job :)
Thanks for the feedback! :)
My intention was to try to make the player use ammo wisely. That's why every level can be beaten with at least 17 ammo.
The ballistic queen happens when you decrease the enemy wait time too much, but I should've explained it better in-game. xD
Oh i see!
This was fun! It was a little confusing what each of the selections were and I couldn't tell which ones were good or bad or which I was even choosing, but the sounds were especially satisfying! Well done!
I'm glad you liked it! I've spent a bit too much time on the sound design. xD
I love the idea of a wave-based shooter that randomly rolls modifiers you accrue over time! It wasn't super obvious how everything worked at first, but it's pretty easy to figure out after a few rounds
Thanks a lot! :) I was planning to make a tutorial, but I didn't have enough time.