Interestingly, the gravity puzzles utilize a function called holonomy which is common among non-euclidean games. Technically, this game is on a giant non-euclidean world.
Here's an interesting story. You see, I was going to make a boss (hence the b), but you know, game jams are game jams. So instead I made a level that is unbeatable, and two endings depending on whether you actually beat the game or just level-hopped through the level select.