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The Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6507 | 1.746 | 2.667 |
Creativity | #6521 | 1.855 | 2.833 |
Overall | #6813 | 1.673 | 2.556 |
Enjoyment | #6958 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a robot designed to climb mountains, aka it's Built to Scale
Development Time
96 hours
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Comments
WOOOW this game is a masterpiece. I love it 5/5.
I didn't do as good :(
Very polished and cool idea, controls were odd, there was a weird rhythm of having to change to the mouse to aim rope shots. The AD spam was interesting but hard, would likely come with time. The main gripe I had was softlocks, it's would've been way better for the game flow to just kill the player rather than have them cycle the menus
Yah I didnt have enough time to implement proper softlock detection, but ideally it would depend on the scenario
Sometimes if you fall into a pit you can use a rope to escape, but if you somehow left all your ropes behind it becomes impossible.
Not to mention, if you forgot your ropes, you can still go back and collect them to break the softlock. But if they're in an unreachable spot, you're screwed.