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A jam submission

Kyoob of DoomView game page

A massive cube falls from the sky and starts sucking up everything!
Submitted by kyoobix — 13 hours, 39 minutes before the deadline
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Kyoob of Doom's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6953.6673.667
Presentation#6993.8483.848
Overall#7153.5763.576
Enjoyment#11913.2123.212

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Whichever level you play next is determined by a dice roll. And the number of the level determines how many jumps you get to use.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
(+1)

I'm biased, but I still think that animation where the levels fade in and the die face number gets added to your jumps is fantastic.

Submitted(+1)

Great idea with very nice visuals! My only complaints are the hitboxs seemed somewhat unforgiving at times and the levels eventually got old due to their only being a few.

Submitted (1 edit) (+1)

Really creative idea and is really well made, cute visuals too. Only criticism I have is because you have to complete more than 6 levels to win, you end up replaying the same level (I got level 5 like four times but I guess thats the luck aspect). Would love to see more levels or have the levels on each side of the dice change slightly over time so the get harder.

Definatly a unique idea and I had a lot of fun, Nice Work:)

Developer(+1)

I agree! Definitely feels too repetitive right now, but I'd love to change up the levels if you land on them more than once.

Thanks for playing!

Submitted(+1)

The theme was taken in quite a dramatic direction! Neat concept

Submitted(+1)

Cute game with a nice feel to it! The platforms can be a little tricky to catch if you barely make it and sometimes you don't get to see all the levels because of bad luck, but overall cool game!

(+1)

This is wonderful! What a clever idea, executed expertly. Controls are nice and tight, having more than one way to solve a level makes repeated levels fun to try out different ways.
Great game!

Submitted (1 edit) (+1)

The audio and visuals are quite nice. The story is simple but is enough for this type of game.

As for the gameplay, the fact that you can have the same roll twice in a row makes the game very repetitive (I don't know if this is a bug or I simply got unlucky but I got a "1" four times in a row and a "6" four times in a row").

The hurtbox of the character is maybe too big (at times, I felt like I shouldn't have died when I did).

Maybe having different levels for each side of the die would fix the repetitive aspect.
Other than that, the character is simple to control and the level design is fine.

The fact that you can save your jumps for other levels doesn't seem to add much to the gameplay though.

Developer(+1)

thanks for playing!

And yes! My plan was to add more challenges to a level of you land on it multiple times: multiple "phases" if you will. But I ran out of time to add that haha.

Saving your jumps from previous levels was also meant to lead up to a boss fight at the end, where you would need to use your jumps in a special way to beat the game. But that was descoped as well.

But I feel pretty happy with the overall response to this game, so I'd love to add those features some day!

Submitted(+1)

Novel concept, I like the mechanic of saving your jumps through the previous levels, though I think there wasnt much room for error with the spikes, maybe make the colliders a bit smaller. Presentation it was a mish mash of three different styles, cartoony intro, 3D dice and then the 2D tile based level. Though I like the transitions and presentation of the level itself. 

Submitted(+1)

I love the art style of the story, and the overall concept! Very clever idea, well executed! I did feel the hit box of the character was to big which made for some (imho) undeserved deaths.. other then that I like it!

Submitted(+1)

The presentation was excellent, and the transitions between the die rolling and the platforming sections was smooth. Adding more levels per face would be a cool addition if you wanted to expand this project more!

Submitted (1 edit) (+1)

This is a very good example of a good Game Jam game. You stuck with a good idea, you didn't overscope (at least I couldn't tell if you did), the character was fun and responsive, the levels were challenging but not impossible, the music wasn't obnoxious, the rymes in the beginning were fun, and the premise was good. Overall you made a great game! The only thing is that I got stuck on level six the most, but otherwise it was fun!

Submitted(+2)

I liked that there was a story! Sadly it was a bit laggy for my computer, but the concept was cool!

Submitted(+1)

Wow, I'm very impressed by all the details you managed to cram in 48 hours. The platforming mechanics felt polished and the tutorial really helped out a lot.

Good job!

Submitted(+1)

It is very polished! The idea is executed to perfection and is very visually pleasing. Congratulations!

The game is made visually pleasing, but it is easy to pass, and during the passage the cube got stuck in the trees, as a result of which I dropped out the first level several times in a row.

Developer

I had a feeling people would get stuck playing the same level multiple times. If I ever iterate on this game in the future, I think I'd like to add more obstacles in levels when you re-play them.  That might keep the gameplay fresh.

thanks for playing!

Submitted(+1)

Your game mixing 2D and 3D this idea very cool! UI and others very good. Now, i'm fan of kyoob of doom.

Submitted(+1)

Nicely done! The levels are too similar. I thought I was glitching out or had died in the first two levels, and then 4 and 5 were solved identically. Also, the web version does stutter and lag quite a lot (on Firefox). I also use Godot and used to run into problems like that with 3.2, but 3.4 solved them.

Developer

Thanks for playing, and for the feedback!

I used Godot 3.4 for this project, but I may not be loading objects correctly into the scenes in a timely manner.  I'm guessing that it's not only Firefox where the game stutters.

Submitted(+1)

Super charming! Love the presentation but could definitely do with some tweaking to try and discourage repeating the same level over and over

Submitted(+1)

Very charming but I can imagine it getting very repetitive 

but good job

Submitted (1 edit) (+1)

This was a lot of fun. I'm not sure if I played all of the platforms but it was pretty and fun platformer :)

Viewing comments 20 to 1 of 26 · Previous page · First page