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A jam submission

KIJINView game page

2D Puzzle Game
Submitted by Tchas, Leafar — 1 hour, 24 minutes before the deadline
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KIJIN's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4764.1724.172
Overall#17273.4113.411
Creativity#20913.4063.406
Enjoyment#36822.6562.656

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It features a dynamic where players can change the size of objects. The key mechanic allows players to alter the scale of the character, but as a consequence, the selected object scales in the opposite direction. By using this scale-shifting mechanic, players can solve puzzles and progress through different levels.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Great art and atmosphere! I struggled a bit with the controls and mechanics though. I did make it through a couple of rooms but got the cube stuck somewhere I couldn't get it out from. 

Developer(+1)

Thank you for trying our game :) Yes, the controls and even the physics sometimes don't work the way we wanted, but we now understand the importance of a game being intuitive and clearly explaining the mechanics during gameplay.

Submitted(+1)

The artstyle is very neat! I bet that with even more time you could have been deeper in it! The game may suffer from some UX problems that makes the main mechanic a bit difficult to understand at first , but once it's understood, it's fun to play! :)

Developer

Thanks :) Yeah, you're right, the game isn't very intuitive, and even the UI doesn't clearly show what the player needs to do. We'll definitely need to focus more on that in our future games!

Submitted(+1)

I loved the visual style, it fits the mood just perfectly. I see that you guys already received a lot of feedback on controls, so I'll skip mine. Overall this game has a great vibe to it, would love to see it developed into a fully fledged horror story.

Developer

Thank you for your comment. Yes, the controls are indeed one of the weaker points. I would even say the game is not very intuitive and can be quite confusing for many people. But that's how you learn :)

Submitted(+2)

cool game but strange controls. Wall interaction is strange, player just gets stuck. 

Developer

Sorry to hear that :( Thank you for playing anyway! 

Submitted(+2)

Oh that was very good game that fitted the theme very well! There a lot of games, but so far I didn't see anyone doing the balancing of sizes of two things, most of the time you just increase and decrease sizes and that's the end of it and here you have to "exchange" the difference of sizes. I like the artstyle a lot and overall the atmosphere reminds me of game "Limbo". The puzzles were also neither too hard or too easy, which is nice. My only feedback would be to somehow highlight passages to another levels/rooms and I suspect that it might have been done on purpose to make it more challenging for player (like in this room with T obstacle, I think?), but some people might get confused and think that they got stuck or something is bugged, because they can't go to another level. Overall very cool game. Good work!

Developer(+1)

Hi Empty! Thank you for your review! 

About the art, mechanics, and puzzles, we are very proud of them. We have put a lot of effort into making them. However, the lack of a tutorial caused confusion and boredom among the people :(( We tried to encourage people to learn them for themselves, but it wasn't a good idea. It's something we will definitely keep in mind for future jams, something we learned from this one.

Highlighting the passages would have been a great idea, I honestly didn't think about that. Thank you for the suggestion. 

I'm glad you liked the game! 

Submitted

Really interesting art style and game mechanics, the game is pretty solid. The controls were a little bit clunky and hard to understand but, overall, great job!

Submitted(+2)

Really interesting art style and game mechanics, the game is pretty solid. The controls were a little bit clunky and hard to understand but, overall, great job!

Developer

Thank you! I'm glad you liked it! 

Submitted(+1)

There's a signature style to this game. I see what you're going for, and I'm here for it.

My one critique: The size buttons are not the most intuitive for this type of game.

Developer(+1)

Thank you for your review! We've learned a lot from what people said about our game, and we've understood that the controls overall are not the best. Focusing on this is a priority for the upcoming jams. I'm glad you liked the game :)

Submitted(+2)

Pretty good game! The controls and mechanics were confusing at first, but the artstyle was cool and the story was interesting.

Developer

Thank you! Our idea of having the player discover the controls on their own didn’t work very well, and combined with a lack of time, we couldn’t implement it properly. I'm glad you liked the game anyway! 

Submitted(+2)

Nice game, I love the art and atmosphere in general. Climbing could get some work, but good job with the rest.

Developer

Thank you for playing the game and for your review! 

Submitted(+2)

I love the atmospheric moods and the pencil scribbling visuals. Very enchanting! but somehow for me, I get issues on clicking the scales. After I select the black square and click on the button, sometimes it scales and sometimes it doesn't. Otherwise, it is a cool game!! good job!

Developer

I'm sorry :( There were problems with the buttons in the last few hours, but we were unable to fix all of them. 

I'm grateful you played even with this issue, and I'm pleased to hear that you still enjoyed it :)

Submitted(+2)

Nice mechanic! Very atmospheric
But  I get some issues with selecting black square and after a few clicks on scales - it became unselected, a bit difficult to scale for exact sizes. 

Developer(+1)

Thank you for the comment. Yes, we know that the box often becomes deselected, and the SPACE to jump sometimes activates the scaling button unintentionally :( Unfortunately, we couldn’t fix this in time, but thanks you for the feedback, it's always important :)

Submitted(+2)

How could I not comment on the aesthetic. Beautiful. The gameplay took me a second but once I learned what to do and what meant what I was cruising. Love the levels trying to figure out how to progress and what I can and cannot climb. I would love to play more. Amazing job!

Developer(+1)

Thank you so much for your comment :) Maybe the game should have had a small introduction to help players understand a bit better ahahaha. Our original idea was for players to figure out the controls on their own and feel a bit alone in the unfamiliar environment :)

Submitted(+2)

Lovely aesthetic, it felt really lonely! Echoing what others said I think a tutorial would be great. Always a pleasure to see more melancholic games in a jam.

Developer

Yesss that was the idea we wanted to follow! A tutorial would have been important from the start, as our idea of having the player discover things on their own didn’t work out very well ahahah. We’ve now made a video to try to make up for it and help those who are still having difficulties understanding the game mechanics. Thank you so much for your comment :)

Submitted(+2)

Cool mechanic. The way the eyes move on the monster at the start is creepy :D

Developer

Thank you croissant :)))

Submitted(+2)

The aesthetic was executed very well! I think a tutorial at the start would have helped, but otherwise it was a fun game!

Developer

Thanks for the comment. Yeah, you're right. Our idea of having the player discover the controls on their own didn’t work very well, and combined with a lack of time, we couldn’t implement it properly. Now, since many said they felt lost with the controls, we made a video explaining them to try to help a bit ahahah :)

Submitted(+2)

The dark, moody visuals were spot-on, enhancing the overall experience. It's a well-crafted and engaging game that I thoroughly enjoyed — great job!

Developer

Thank you so much for your comment :))))

Submitted(+1)

I could not pass the first level! But I really wanted to see other levels of the game.

Developer(+1)

Ohh sorry about that :( We know that many have been struggling with the controls and mechanics, so to help with this, we’ve made a video explaining. :) Even so, sometimes things don’t work very well in the game ahahah, especially at the corners of the boxes :(

Submitted(+1)

I'm just trying to say what I think so I can help you. Otherwise, the game was really good. I hope to see more games from you.

Submitted(+2)

such an amazing style !! fun levels, had a great time playing :D

Developer (1 edit)

Thank you so much SpiltMilk :)

Submitted (1 edit) (+2)

Love the art style with the moody atmoshphere and great puzzles too nice job , might need a tutorial to teach the player how to play at first cause it's kinda tricky in the begining (i didn't know what to do for about 5 minutes ) 

Developer

Thank you for your comment, Nano! Yeah initially it was meant for the player to discover the controls on their own, and also mixed with a lack of time ahaha and then It didn't turn out the way we wanted. We’ve now made a tutorial video explaining the controls and mechanics of the game, since it’s an issue many have pointed out :) thank you

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page