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KIJIN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #476 | 4.172 | 4.172 |
| Overall | #1727 | 3.411 | 3.411 |
| Creativity | #2091 | 3.406 | 3.406 |
| Enjoyment | #3682 | 2.656 | 2.656 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It features a dynamic where players can change the size of objects. The key mechanic allows players to alter the scale of the character, but as a consequence, the selected object scales in the opposite direction. By using this scale-shifting mechanic, players can solve puzzles and progress through different levels.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Great game! ♥ I had some minor issues with climbing, sometimes it doesn't work smoothly, but overall I like the mechanics. The artstyle and animations are very good, the game seems alive. I really like it! ♥
I really like the eerie atmosphere, and the way the boxes are linked with size is quite unique! The fact that the character’s posture doesn’t change while climbing adds to the creepiness.
I don't think I'll be able to finish this before the end of the voting period (I got stuck on a screen last time I played, and also I should get some sleep soon), but here are some thoughts so far:
• I like the artstyle
• One of the rooms had a full-screen flicker which I didn't like as much (also for some people might cause seizures?)
• Physics seem janky (like I get caught on random things)
• Every time I click a button I have to then click outside the buttons, otherwise the game interprets space bar as both pressing a button and jumping.
• Main mechanic seems interesting (like you're taking size from the blocks... except it seems you can enlarge yourself from a block that's already at minimum size)
Thank you for trying our game, chridd! Yes, overall the intuitiveness, as well as the controls and physics, aren't very solid, so I understand that the game feels a bit janky ahahah, even the wall climbing mechanic is a bit confusing and hard to execute at times. As for the lights, we only noticed in the WebGL build that the lights were going through other levels, but maybe the intensity was a bit high too.
The main mechanic was initially supposed to just allow the character to grow by interacting with a small box, and vice versa, but due to some physics issues and lack of time, we had to abandon that idea, and simplify the process :(
But thank you very much for your comment and for pointing out these various issues. It’s always important to learn from these mistakes to improve :)
I love an atmosphere and art style! i also like player and block size manipulation mechanic too!
Thank you so much, I'm glad you enjoyed the game :)
The artstyle and animation is absolutely phenomenal. i feel like you copuld work a bit more on the game mechanics though.
Thank you, VladNove. Yes, the controls and the overall first user experience should have been better developed, but it's through these mistakes that we learn :)
Absolutely! Please do not get discouraged!! This is super impressive for 96 hours
Beautiful atmosphere, thanks for the game! The full screen UI is bigger than my screen and I don
't really know how to fix that
Thank you for playing :) Actually, that's something I haven't heard until now, and I'm not sure how it could be fixed. When I was playing a different game, I had to resize my browser window to play and see the full scene, but I'm not sure if that's the problem you're also experiencing :(
I think I just have a small monitor hahaha
Art and presentation are really polished, the theme is well presented, its a nice game were everything feels cohesive! Good job :D
Thank so much MarcoP :)
Nice idea and block manipulation, good work finishing the game!
Thank you very much for your comment Kyuoo :)