Clever, satisfying, and really fluid mechanics. Not much more to say really! I think the snail's actions could be telegraphed a bit more, and I was confused why the snail after a while had to return to the original position - is that so we can't get stuck? It took a while so I'd just reset the level by going outside and then back in if needed. With a bit of juice, this is basically already a full game aha. Awesome job!
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Snail Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #72 | 4.412 | 4.412 |
Enjoyment | #435 | 3.824 | 3.824 |
Overall | #765 | 3.745 | 3.745 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The snails copy your movements, but slower, scaling down time. There are also objects that change size and literal scales.
Development Time
96 hours
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