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kittenadventure

16
Posts
2
Following
A member registered Sep 04, 2020

Recent community posts

I like that the timer is also your health, like in some racing/running games, but cast against a top-down dungeon crawler instead -- and I like that the hourglass just sits installed in the level! Thinking about the narrative could make this one more engaging – who are we and why are we here?

A nice start! I like the play mechanic, and could see it getting really interesting if you kept adding more functions to decrement the numbers -- maybe they could also appear randomly for you to select as you go, and if you're not staying sharp, you might collect/assign a function that actually increases the number. This reminds me of school games for arithmetic practice, and typing tutors as well -- could easily shine up into a great one of these; keep it up!

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Super fun/compelling, very sharp visually! I'm sure I'd stay hooked for a couple hundred levels. The music is a little sleepy, but I get going for something low-key to fit the game vibe; I just felt over-lulled, like eyelids drooping, as I played, so maybe something a little more up-energy would be a better fit? There's something about the overall design in that vein, too, though again, I realize the meditative approach and can appreciate it – it's something that, for me, would make me put it down over time rather than keep on playing -- it needs some edges to offset the smoothness. Definitely high quality mobile play material. Very nice!

So fun! I really love that there are multiple countdowns happening all at once; nails the theme! I don't know if it was just me, but the jump control seemed on/off at times, especially right near the dropout. With some great sound design and visual refinement, this could be a fantastic can't-stop-playing mobile game.

A little tricky to play/figure out in its current state, but I like the story and concept, and can see it being a fun play once it's a little more ironed out! Nice job on the artwork, especially the card art -- I'd be excited to see what a more expanded deck would look like. Keep up the interesting work! I'd definitely play the final concept in action.

I couldn't stop playing this one. So simple, but so compelling! Great choice on the music, and I love the scrape-y hoeing sound for some reason!

Super fun and fast-paced! Really gets the heart pumping. I love the music and sound design; very much in the vein of old stand-up arcade action.

OUTSTANDING! I love the controls and the bounciness, though I don't like to brake (which is OK!) -- oops, I got -36 babies.

I got puffed up and veiny and punched one goblin, but when the two and three rounds happened, whew

Tricky! I really like the look of the queued travelers, and the sound effects are pretty funny. Some more variety in the look, sound, and feel as the time gets tighter, plus a more dynamic interface for the weight allowance and timer, and maybe keystroke controls instead of clicks, I can see this getting quite fun. Keep at it!

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This was a fun playthrough! Even though the theme and mechanic were pretty familiar, I wanted to play all the way through to the end. I think you could probably find or create some more fitting sounds, and the jump physics could use some dialing in. Really nice job!

What a blast! Fun and simple, and I really like the combined climb-build-glue (collect) mechanics; great job!

Loved it! Challenging, and a fun game mechanic to try to wrap your brain around to solve the puzzles. I really like the levels-within-levels look too.

It took me several tries to realize where the sunflower rows were, and after several more tries, it still wasn't clear to me how to affect whether the objects passing over were gonna get my flowers! I still really like the concept, and would definitely give it another go with some adjustments to clarify play!

This is fantastic! Love the game mechanic, love the progression of the level difficulty. Some simple, unobtrusive sounds would probably be a plus. Nice work!