Thank you very much for taking the time to try it. I am really glad that you could find it fun and had a good time.
theMachineHandler
Creator of
Recent community posts
I've heard from a friend that uses Chrome that it is helping me make the game even more fitting to the theme lol. Thank you very much for taking the time to play. Unfortunately, my time ran out trying to just make it somewhat playable. But I've learned a lot with this one. Hopefully, I will be able to apply it next time. o/
I really enjoyed this, dude. The ideia is super cool, the mechanics are well developed, and the simplicity of shapes for visuals is pretty well thought out. A bug happened and I could not extend any of my shapes at the end :'). Thankfully, I was able to complete it. I really like what you did with the story too, the conversations really add to the mistery once you realize you are repeating the stages.
Hello again! My gameplay session was really smooth going. I initially wanted to suggest about changing the movement speed of the child at different moments in the dream – like when the dream gets bigger –, because it gives me the impression you are at the same speed at all times. But then I realize this might have been a design choice, as part of the challenge and concept of the game. If that's the case, it worked really well.
At first I wasn't getting it. But once I realized the way you were playing with the concepts of physics and the necessity for fast paced thinking, it got really intense, lol. I really liked the idea, there is a lot of creativity underneath the simplicity, and I am all in for that. Congratulations on your submission!
The way the colors were implemented to give a clear visual cue of the size and the sign posts for what size each obstacle needed was a very clever idea. Loved the 'put your ad here' and the skins too lol. Mine got locked out once I tried another run and got back to change it, though. It was really fun, reminded me of Vector and Jetpack Joyride back in the day.
I had a blast playing. The build and upgrade aspect is really well done. Also, the movement of the ship is pretty good and adds to the game as a skill based reward for mastering how to correctly move around threats. Accessing the shop by clicking a button in the corner while trying to avoid enemies might be the only problem I had (maybe there is a key input to open it, but I might have missed it). But nonetheless, this was an amazing experience.
Thank you for taking the time to play it. Yeah, I was trying to go for a very complex (and, for sure, very unecessary) three-way acknowledgement system to confirm that the object was indeed being weighted. The result is, as you experienced, a very non functional bit of code lol. And thank you for the kind words. I might consider working a little more on it but, for now, I am more focused on building a portfolio and my skills.
Loved every second of it. The visuals are super nice, the physics are great. The unpredictability of pieces shrinking or growing was the only thing I would change. But, dude, that nice camera sliding up and down so smoothly, the bodies stacking so nicely :'). Were you using RigidBodies for the pieces? Anyways, congratulations on your submission!
Congratulations on your first game jam, dude. I am a first timer, too. I have too say, I loved your idea. Seriously, it is really nice twist on the formula. You achieved something really fun here. It is unfortunate that you didn't have more time to put into this, I am sure it would have turned out even better!
Enjoyed playing it! Unfortunetely I couldn't, by any means, figure my way out of stage 5 (or maybe 6, can't remember now).
Oh, and I might have cheesed the stage where you need to drop a ladder shaped object to get the food behind the locked door on the left. I used the key as weight and shoot it into the pressure plate to lift me up lol. I really loved the eating mechanic having an impact on how you traverse the stage – specially shooting the food into a direction. Congratulations on your submission!