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theMachineHandler

41
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A member registered 52 days ago · View creator page →

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Thank you very much for taking the time to try it. I am really glad that you could find it fun and had a good time.

I loved the visual style, it fits the mood just perfectly. I see that you guys already received a lot of feedback on controls, so I'll skip mine. Overall this game has a great vibe to it, would love to see it developed into a fully fledged horror story.

The visuals are great, and I'm impressed with how you turned a seemingly simple concept into something so creative. The design of the tutorial menu was well done and visually appealing. But I did find the tutorial itself a bit confusing. That said, I had a lot of fun playing, congratulations!

Thank you so much for taking the time to play it. I am glad that you were able to find some enjoyment with it.

I've heard from a friend that uses Chrome that it is helping me make the game even more fitting to the theme lol. Thank you very much for taking the time to play. Unfortunately, my time ran out trying to just make it somewhat playable. But I've learned a lot with this one. Hopefully, I will be able to apply it next time. o/

Thank you for taking the time to play it! I am really glad that you enjoyed it.

I really enjoyed this, dude. The ideia is super cool, the mechanics are well developed, and the simplicity of shapes for visuals is pretty well thought out. A bug happened and I could not extend any of my shapes at the end :'). Thankfully, I was able to complete it. I really like what you did with the story too, the conversations really add to the mistery once you realize you are repeating the stages.

I forgot to answer earlier, but thank you very much for taking the time to play it and the kind words!

Thank you so much for taking the time to play it! I am very happy that you are able to enjoy it.

Also, please, feel free to comment on my submission too. I know it was super janky, but any suggestions to help improve it would be very much welcomed.

Hello again! My gameplay session was really smooth going. I initially wanted to suggest about changing the movement speed of the child at different moments in the dream – like when the dream gets bigger –, because it gives me the impression you are at the same speed at all times. But then I realize this might have been a design choice, as part of the challenge and concept of the game. If that's the case, it worked really well.

At first I wasn't getting it. But once I realized the way you were playing with the concepts of physics and the necessity for fast paced thinking, it got really intense, lol. I really liked the idea, there is a lot of creativity underneath the simplicity, and I am all in for that. Congratulations on your submission!

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The way the colors were implemented to give a clear visual cue of the size and the sign posts for what size each obstacle needed was a very clever idea. Loved the 'put your ad here' and the skins too lol. Mine got locked out once I tried another run and got back to change it, though. It was really fun, reminded me of Vector and Jetpack Joyride back in the day.

I had a blast playing. The build and upgrade aspect is really well done. Also, the movement of the ship is pretty good and adds to the game as a skill based reward for mastering how to correctly move around threats. Accessing the shop by clicking a button in the corner while trying to avoid enemies might be the only problem I had (maybe there is a key input to open it, but I might have missed it). But nonetheless, this was an amazing experience.

Thank you so much for trying it. You are very kind. I really wish I had a little more on the skill side to develop the UI and story telling of this one. But I am still very happy that it was somewhat playable in the end lol. 

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Thank you for taking the time to play it. Yeah, I was trying to go for a very complex (and, for sure, very unecessary) three-way acknowledgement system to confirm that the object was indeed being weighted. The result is, as you experienced, a very non functional bit of code lol. And thank you for the kind words. I might consider working a little more on it but, for now, I am more focused on building a portfolio and my skills.

Thank you so much for taking the time to play it and the kind words. It was exausting, but totally worth it. Had a lot of fun even with the mistakes.

Thank you very much for your kind words and for trying it! Can't take credit for the artwork, though. But I really was looking for assets that felt very colorful and communicated this idea of "don't take it too serious", lol. Glad it work out nicely for you.

Thank you very much for trying it. You are very kind. I was indeed picturing it as something very silly to just drop in and out quickly.

Thank you so much for taking the time to try it. Knocking everything out was actually what I found the most fun during playtesting too. I am really glad that you were able to have some fun with it. 

Oh, once you get your hands dirty trying to make some good camera work, you just cannot not appreciate when it's so well made. Good to hear that RigidBodies weren't a pain for you. Can't say the same :') lol

I really like the visual style on this one. Things get a little slower over time due to piece drop speed, but the concept is solid and gave me a very chill vibe overall. Congratulations on your submission!

This game is great, it gets really tough too. I spent a good chunk of time trying to go through levels. The level design is super creative, really expands on the game's mechanics. Congratulations on your submission!

That design focused on purple is great, dude. Got my a$$ handed by the boss though :'). Congratulations on your submission!

Loved every second of it. The visuals are super nice, the physics are great. The unpredictability of pieces shrinking or growing was the only thing I would change. But, dude, that nice camera sliding up and down so smoothly, the bodies stacking so nicely :'). Were you using RigidBodies for the pieces? Anyways, congratulations on your submission!

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I really enjoyed it. I loved the fact that some of the challenge is understanding the character's hover movement. The world opening up was really creative too. Congratulations on your submission!

This not only achieved a spectacular visual art style with the theme around folded paper, it also fits the jam's theme in a very creative and fun way. Congratulations on the submission!

Wow, this one was amazing. The ideia and presentation were great, I loved the way you built the UI, specially the menu. But I am terrible at this one, could not get a single nut lol. Congratulations on your submission!

The visual style on this one is phenomenal. But, unfortunately, I could not figure out how to play it corretly and wasn't able to found any tutorials. If you can provide me with some directions, I will be looking into it again later. Congratulations on your submission!

Congratulations on your first game jam, dude. I am a first timer, too. I have too say, I loved your idea. Seriously, it is really nice twist on the formula. You achieved something really fun here. It is unfortunate that you didn't have more time to put into this, I am sure it would have turned out even better!

Exactly as intended lol! Thank you very much for taking the time to play it. I can't take the credit for the art though, besides some minor stuff. The assets are from people with more capable hands on that deparment.

It was a little confusing to find where I should click from time to time. But it has a Rhythm Heaven vibes that immediatly got me. Congratulations on your submission!

Loved the presentation, top notch stuff! A interesting approach on the scale theme too. Congratulations on your submission!

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I can't take credit for anything besides the badly cropped scale, some modulating, one of the fonts and the gradient in the background. But the assets are very cool. Thanks for commenting!

I am sorry to hear that. I should have submitted a linux build but, unfortunately, this is completely out of my control now. I will be taking this into consideration in my next entries. Thanks for commenting!

Oh, the bugs were really something else while making this one! Thank you very much for taking your time to play and comment! I will be checking your entry too.

Oh man, messing with physics objects on the first one was definetly a bad choice, lol. Thank you very much for playing and commenting! o/

Oh yeah, correct window and object scalling was definetly lacking lol. Thank you very much for taking the time to play. I will definetly be checking yours!

Thank you very much, dude. And also thanks for taking some time to play mine! o/

Enjoyed playing it! Unfortunetely I couldn't, by any means, figure my way out of stage 5 (or maybe 6, can't remember now).

Oh, and I might have cheesed the stage where you need to drop a ladder shaped object to get the food behind the locked door on the left. I used the key as weight and shoot it into the pressure plate to lift me up lol. I really loved the eating mechanic having an impact on how you traverse the stage – specially shooting the food into a direction. Congratulations on your submission!