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A jam submission

Tipping the ScalesView game page

Solve puzzles by expanding and shrinking blocks to push yourself to safety
Submitted by jjera, auyease, nullishew, Squeegs — 17 hours, 46 minutes before the deadline
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Tipping the Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1054.1834.183
Enjoyment#1794.0324.032
Creativity#1804.2424.242
Style#3314.2744.274

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a scale that can change the size of objects around it

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 30 to 11 of 50 · Next page · Previous page · First page · Last page
Submitted(+2)

This is a great idea and really well executed! The art is gorgeous and the puzzles were really fun to solve. Nice work!

Submitted(+1)

Wow, this is great, took me a while to grasp the mechanics, but its a really well thought out and polished game

Submitted(+1)

Wow, this is great! It took a while for me to understand the mechanics, but once I did it was really fun! You were able to make some challenging puzzles!

Submitted(+1)

This has to be my favorite from the Jam

Developer(+1)

glad you enjoyed!

Submitted(+2)

Stellar game! Nice job! Excellent mechanics, and really good puzzles, though I got completely stuck on the redstone contraption level.

Submitted(+2)

Very chill puzzle vibes, its got super interesting mechanics!

Submitted(+2)

Very clever puzzle design and absolutely beautiful artistically.  The combination of simple interactions and small levels with a really in-depth complexity from sequencing makes your puzzles strong but not unsolvable.  I did run into some small issues where sometimes my mouse seemed to stop responding to clicks on the blocks (and yet, the pause button always worked); weird unless I failed to understand a mechanic.  Regardless though, really nicely done!

Developer

yeah weird. you should always be able to click if you have more than 0 mass; never really encountered this bug in any builds besides on touchscreen. Glad you still enjoyed the game!

Submitted(+2)

Amazing game, quite tricky, but wonderful puzzles, neat mechanics, good presentation and fine music, would play again ^^

Submitted(+2)

You could put this on Steam and I wouldn't bat an eye. Great music, visuals, and sound effects. The falling mechanics are a little unintuitive, but you get used to them quickly. Great job all around!

Developer

wow! thanks so much. this was our first jam game and we really poured everything we had into it. thank you for playing!

Submitted(+2)

Wow, this game is ridiculously well put together. It feels like something that could just be a released game. Super well done, super well polished. Great mix of puzzles between planning ones and timing based ones. Only feedback is a little bit of jank on the physics that makes the timing puzzles a bit annoying sometimes. Great game though!

Submitted

Nice idea for a puzzle game.

Submitted(+2)

Hello, composer from the game "Crescendo" here! Really cool game and take on the jam theme! I really enjoyed the game design of the puzzles. The art and the music were also really nice and gave the game a nice vibe to it, making solving the puzzle really pleasing and satisfying. I also really liked that there was a YouTube tutorial in the game page! That definitely helped whenever I was stuck. 

Submitted

Great puzzles and polish!

Submitted(+1)

The puzzles are really well designed, and the art is phenomenal! The game looks and feels really polished for a game jam!

Submitted

Excellent puzzles! I cant believe you made this in only 96 hours.

Submitted

really interesting mechanic and super fun level design! loved the art too

Submitted(+2)

Besides some minor bugs this was a fantastic game! It looks amazing and the puzzles are very well designed.

Submitted(+2)

Not a huge puzzle person, but this game was really clever and I did enjoy this a lot! Great job!

Submitted(+2)

Cool idea, nice execution! The last couple (non-challenge) puzzles were pretty tricky until I figured out that level's gimmick. I'm not a huge puzzle game guy, but I enjoyed this one! Nice job!

Developer(+1)

Glad to see people made it to the end. Thanks for playing!

Submitted(+1)

I made it one challenge level in, then I was intimidated by the clock level and I ran as fast as I could. I'll be back to try it when I'm less sleepy!

Developer (1 edit)

Haha yeah the challenge levels are absolutely insane. I'm convinced the dev who made them is a deranged lunatic.

Developer

designing levels at 3am is just crazy like that

Submitted(+1)

really cool puzzles and art :D

Viewing comments 30 to 11 of 50 · Next page · Previous page · First page · Last page