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Subatomic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #446 | 3.816 | 3.816 |
Creativity | #1107 | 3.737 | 3.737 |
Overall | #1161 | 3.605 | 3.605 |
Style | #2456 | 3.263 | 3.263 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about scaling up and down the player and physics objects using portals.
Development Time
96 hours
(Optional) Please credit all assets you've used
See credits in game
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Comments
Great fun! Uses the theme really well with great puzzles!
The portals were a bit unclear to me at the start and I didn't really get when you scale up/down/not at all until after the first few levels. Maybe a direct tutorial to this would have helped?
Great submission!
Good concept idea for having scaling portals to go through to grow/shrink yourself!
Fun puzzles in this one!
please checkout my games
I love puzzle games like this :D you did well to combine ’Portals” changing size and scaling. Well done :D I enjoyed it
Super cool game ! The puzzles are very clever and the overall idea really well executed ! Congratulations
Great submission. The puzzles were well balanced and I really liked the context behind the game's mechanics.
I love puzzle games. Though in the last level the physics got quite buggy
Really nice. I really liked the background and the puzzles felt really open ended. The mechanic of changing sizes is great, but I will say that found the controls a tad unintuitive. Still great game
It reminded me of the game 'Portal' in a way. I thought the incorporation of the size-changing mechanic to progress through the levels was great! Very clever!
Great game!
I think the art style is a bit repetitive at times, but this is fine for a game jam project (Can't say that my project looks all that great either :D ). The levels themselves though play great and as someone else mentioned here, the difficulty curve is good. I also love the small detail at the beginning, where depending on if you jump or move first, the text changes to reflect that. That was a really nice detail!
And as another Godot user it's great to see games made with it, and also: In the export options, you can choose to embed the .pck file into the .exe. And then you end up with only one .exe instead of needing to zip up the project!
I like the core gameloop. Levels are not that complex, but utilize the main mechanic very well. It made me think a bit more in few levels. One time i think i solved the puzzle not with intended solution, but that's actually an appealling thing of puzzle games for me.
The art style is ok. Gray background resonates with the chill soundtrack. Portals are neat
Nice aesthetics. Interesting levels. They actually got me thinking at times. Also, very good difficulty curve on the designs
Antman simulator. Idea of scaling objects is fun and puzzles are great
Cool idea of scaling and the physic objects are very funny. I'm not sure if it's intended or not but sure looks goofy. I'm sure so many puzzel-ish games are made in this jam so this is getting a bit too saturated.
that was a great experience, the physic objects being janky almost makes me want to make a game with that being the gimick, janky physics being used for puzzles or platforming or whatever
Very cool game! Eventually I started coming up with ways of launching myself using the physics objects. I managed to beat it!
Great job! Love the idea of portals with scaling, and well executed too! Got it fully functioning with quite a few levels to play through.
Very fun game!
This checks all the boxes of good puzzle design, starting from easy puzzles, so we get used to the features before throwing the hard ones. Great job!