Very, very impressive entry. Definitely beats ours and most of the other ones ive seen here. I did get softlocked a few times but developing a card game in 3 days is something very impressive.
ronsiv8
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I like the difficulty scaling in mechanics here, its pretty fun. Main problem is the game starts off pretty slow and that any projectiles such as green projectiles from the enemy ship are underneath the spaghetti monster and that doesnt leave a lot of time for reacting sometimes. Pretty easy to fix. But it was still fun!
This game played really well. I wasn't very good at making the sword work with me, but that was clearly my fault and not the game's. Still had fun with it, although a small detail is that the text in the leaderboard "enter your name" is really small. Like i-missed-it-for-a-minute small. But its a pretty minor inconvenience i figured out afterwards.
Very interesting concept. I liked the idea a lot. The spinning mechanics were a tad confusing and seemed to do nothing at first, but I quickly understood the idea. It was pretty fun, but what about having fixed spaces / warning for CMEs? maybe something you need to prepare for it.
The aesthetics were probably the best ive seen in the jam so far.