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ronsiv8

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A member registered May 11, 2018 · View creator page →

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I see. Git trouble?

Very unique idea from the art style to the upgrade system. Those damn chickens (?) and cuckoo clocks (its all pretty abstract?) could never understand the power of my steamrolling 300 projectile house.

Whew. The QWERTY-Confusion thing took me for a spin there but I got it eventually.

Cool concept! On the first level I found the jump a bit too janky for those block jumps so I just glitched through the blocks.

Another thing - the audio outputted was positional? you move away from it a bit and you can't hear it anymore...

Overall great for your first entry!

Oh this is a cool concept. Very cool use of the theme, although it would be nice if your actual scale actually mattered to gameplay. Maybe giant snake arms breaching the hull... 96 hours isnt long enough for that.

I had fun with this really difficult (as it seems, unless im missing something) game. I was getting overwhelmed only a minute after the fight began!

Also, it seems you're keeping your player health and boss health on some global script. When I lost and got into the game again, the HP state was retained and I lost on the first hit I received, so the game required a reset for that.

BTW, you had the cool robot art with the cool points for when you need to fix things, but I think making that a full minimap would help a ton with navigating the robot.

Overall really cool idea that I think can actually be exapnded upon quite a lot!

Best of luck

Great fun! Uses the theme really well with great puzzles!
The portals were a bit unclear to me at the start and I didn't really get when you scale up/down/not at all until after the first few levels. Maybe a direct tutorial to this would have helped?
Great submission!

Cool! But as others have mentioned, it seems the grappling hook speed does not account for framerate, and you probably played it vsynced or something?
This is really unfortunate because it does seem there is something really cool here.

Also I got softlocked on an edge of a wall and cant for the life of me get out of there.

Top marks for the music here! It's really cool and peaceful.

docker desktop moment

Thank you very much!

Thanks! Slay the spire was a huge inspiration

Thank you!

Very, very impressive entry. Definitely beats ours and most of the other ones ive seen here. I did get softlocked a few times but developing a card game in 3 days is something very impressive.

Fun! The panning is weird and the font has a few problems that had me trying to smash my keyboard

the 8 looks like a 0

i cannot see anything different between 1 or 7

but other than that i had fun!

Thanks!

Best menu of the jam by far.

I liked the looks of everything overall, but the gun was just moving too fast for my measly human non accurate mouse controlled movements, and it's range was also pretty small. Nontheless, had fun!

Waffles? over pancakes?  You do you man...

I'm very happy to hear you liked it so much!

After submitting a score, you can press the arrow to show you what place you got. You cant see the other players because it was our first time doing a leaderboard.

Appreciate the rating!

I like the difficulty scaling in mechanics here, its pretty fun. Main problem is the game starts off pretty slow and that any projectiles such as green projectiles from the enemy ship are underneath the spaghetti monster and that doesnt leave a lot of time for reacting sometimes. Pretty easy to fix. But it was still fun!  

for sure

Ah yes i did the leaderboards last day myself as well ("finishing" with cut features 30 min before the deadline) so i get it lol

Very solid. The gameplay was fluid (pun intended) and the aesthetics were very nice. The music - i am unsure if you guys made or not but it fit very well with the game. Shame about the broken leaderboards, but other than that pretty flawless entry. 

Rated!

This game played really well. I wasn't very good at making the sword work with me, but that was clearly my fault and not the game's. Still had fun with it, although a small detail is that the text in the leaderboard "enter your name" is really small. Like i-missed-it-for-a-minute small. But its a pretty minor inconvenience i figured out afterwards.

Yeah, we didnt have time to make a full on tutorial but in hindsight we probably had time to write on the menu what the gauges meant. Glad you enjoyed it nontheless!

played and rated

Indeed

Pretty fun to play! My main problem with the game is that theres a lot of sprite clutter and sometimes its hard to see what you're supposed to be dodging. Also i feel like the game is on the same speed all of the time, I think starting it slower and it getting faster wouldve been better.

Appreciated!

I don't exactly know what you absorb, but still, i wont lie, I sacrificed each one of the campers. I'm not crazy but i had some satisfaction seeing thier blood soaked platforms appear. Okay maybe i am crazy. But it was pretty fun other than any criticism that  was already mentioned.

Ahaha, the actual black hole image is the one they use here. Pretty cool! the UI couldve been refined a little, i still dont understand what the rising number above "Ready" means. But overall I had fun with this one.

This had the most smooth gameplay from any game ive played so far. This is really great!

rated!

This one is well made. It was solid overall, but my biggest gripe with this game is that a lot of shots are just kind of unavoidable in some circumstances. Fun nontheless!

Thank you! I thought your bullet hell was also really cool

unsure what you absorb though

I'm using tilt controls!

Pretty fun.

they dont have arms, so...

It's orange for size, blue for speed.

A pretty fatal flaw with the game is that it doesn't explain this...

This one was pretty fun! I think the camera is in need of an upgrade though. it snapped to each direction and definitely needs some smoothing. Over than that, it was pretty good!

Pretty fun!

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