The game is fun but a bit too hard for me.
The background not scrolling is a bit hard for me to see my speed.
Also nice to see another fellow godot dev! :)
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 3.870 | 3.870 |
Overall | #14 | 3.457 | 3.457 |
Sound | #17 | 3.348 | 3.348 |
Aesthetics | #22 | 3.478 | 3.478 |
Gameplay | #27 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
+: graphics, sfx, ui, idea
-: no background to see if you are moving or not
Wonderful! Maybe, it'd be better to make shield always active in defensive mode. I was spamming left mouse button to keep shield active
nice visuals. clean. easy controls. good use of sound and sfx. only issue for me would be pacing. the mouse movements and enemy attacks could be better.
Loved the concept and use of the theme! I had a bit of a hard time orientating myself - it might help to have a background with some sort of pattern on it, so the player can tell the ship is moving based on moving past the pattern (like stars, or something). My first few tries I didn't know I was moving, just thought I was staying in the middle of the screen haha. Overall nice work though, liked the sound a lot too!
Hey! Really liked the game! Some high paced gameplay is always welcome, really fun, congrats!
I definitely enjoyed the mechanic of absorbing attacks to power your own and I feel like it was executed well. I have to agree with martin with regards to the controls. I think adding a button would have declutter the one handed controls, but that is just my preference. The combo system really added tension and left no room for error or else your high score is jeopardized. A really good submission overall. Well done!
I disagree with RadioMans comment about the swapping in between modes.
It really confused me. I think having a button for the shield and one for sword would be nicer.
I kept switching back and forth really quickly which feels a bit cumbersome imo.
However the game is still a lot of fun to play! Great job!
Ho-ho, I have almost beaten the developer's record but those dudes with shields got me. Very entertaining game!
This had the most smooth gameplay from any game ive played so far. This is really great!
This is a perfect game for this game jam. The controls are great, the visuals, the gameplay, are fun and work great! But what I really appreciate is how you used stereo audio to predict incoming attacks. Its such a nice touch and lets the game be appreciated from up close without making it unfair.
Honestly, if you just explain the controls as part of the game (you did a good job explaining it in the itch page), no one would even think it was a game jam game.
This is a perfect game for this game jam. The controls are great, the visuals, the gameplay, are fun and work great! But what I really appreciate is how you used stereo audio to predict incoming attacks. Its such a nice touch and lets the game be appreciated from up close without making it unfair.
Honestly, if you just explain the controls as part of the game (you did a good job explaining it in the itch page), no one would even think it was a game jam game.
I like the smooth feel of the game! the animations and movement are awesome. I din't get to shoot in the browser version though, so I was just roaming around, enjoying the ride and to be honest, i spent like 15 minutes doing so. It was very relaxing, thank you for this experience.
I love the concept of the game, but couldn't quite get a grasp of the controls. A suggestion I have to is bind the shield to right click and the sword to left click so you don't have to spend time manually switching between the two. I also wasn't sure how to use the mouse to control the ship, as it seemed to either move on its own or stay in place. If it was just me not understanding how to play, I'll definitely check out the game again!
Yes, it's true that the controls are a pain at first. But we wanted to reward the player for playing and learning. It's also a problem where we have to change the combat stance of the ship. The player uses the left button to absorb bullets at the right moment and then goes hunting for enemies with a powerful laser. But thanks for the comment. It means a lot to us and we know the game needs a lot more polish. Maybe we'll get to it after the jam. ;)
Good luck and have a great reviews!
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