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A jam submission

Ghostly Cleaning ServiceView game page

Submitted by CornerPoint, Anurag M — 8 hours, 35 minutes before the deadline
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Ghostly Cleaning Service's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.0484.048
Overall#103.6193.619
Sound#123.4293.429
Aesthetics#123.8103.810
Gameplay#233.1903.190

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/CornerPoint_/status/1559123564116135936?t=kr8sZsABw3zKKrhzI6vXQw&s=19

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Comments

Submitted

GG

Submitted(+1)

Very fun and polished entry! the menus and transitions were nice, and the rooms didn't overstay their welcome. Good job!

Developer(+1)

Thanks for playing!

Submitted(+1)

Best menu of the jam by far.

I liked the looks of everything overall, but the gun was just moving too fast for my measly human non accurate mouse controlled movements, and it's range was also pretty small. Nontheless, had fun!

Developer(+1)

Yeah, it seems like I adjusted the sensitivity to my mouse without worrying about others normal sens. Big oversight on my end. Glad you liked it anyway.

Submitted(+1)

Your Idea is good! Having a menu to control mouse sensitivity would be great.

Developer(+1)

GAH! Mouse sensitivity was one of those things I completely forgot to account for. Definitely an important feature this game needs. Thanks for playing!

Submitted(+1)

+: menu background is amazing, theme fitting

-: it is unplayable with high sensitivity, i though maybe full screen would help, but full screen isn't working :'( could be fun to play otherwise

Submitted(+1)

+: sounds, theme fitting, 3d vacuum

-: the vacuum is kinda wonky, would've been a lot better if it just looked at the cursor

Developer

thanks for feedback

Submitted(+1)

Huge fan of the art style - nice work of what I assume to be shaders to get that vacuum to match the style too since it looked to be moving like it was 3D. There were some moments where a ghost would just briefly touch the 'dim' part of my light and immediately lose progress on capture which was a bit frustrating, but overall nice job.

Developer(+1)

Thanks for playing our game! I spent a lot of time getting the ghost sucker 9000 to look nice and pixelly so I'm glad you like it! If there was one thing I would fix it would definitely be the leniency of the capturing, but oh well. Thanks again for playing!

Submitted(+1)

It's very fun to play! Also, I loved your PixelArt style and animations. Great job!

(+2)

I love the music, it brings it into a completely different atmosphere than I was expecting. Also thank you, I could at least practice my aim a little :D

Developer

Hopefully your raises to new hieghts! Thank you for playing our game :D

Submitted(+1)

I like the design and the art of the game. The difficulty is a bit hard for me, but I enjoyed the game.

Developer

Difficulty is always hard to manage in game jams. I am glad you still enjoyed it and thank you for playing!

Submitted

Really fun, creative and competitive game!

Submitted(+1)

Really fun, creative and competitive game!

Submitted(+1)

Great game! I like the concept of your vision being limited so you have to search for the ghosts in order to take them out with overheating that makes you think about how much ghosts you can take out before having to wait for recharge!

Developer

I am glad you enjoyed the game!  Thank you for playing!