It's a really tough multitasking qte game. The graphics are good, the audio's good, the controls can really make you be on your toes. This reminds me a lot of the game Manual Samuel. I managed to beat the game and I like so see you do more of this.
Fraywire
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It's got a pretty sad story to it. Nice metroid vania styled experience. But the wall clipping needed some work and it would be nice to dash to the opposite direction to where you are clinging the wall on. And this game world could get you so lost real easily that this game needs a map of some sort. other than that good effort.
Interesting concept of robbing graves with a survival horror spin on it. However you can get really lost really easily in this large dark maze. It would be nice for this game to have a map and a way to kill zombies. Very scary music by the way. also i accidentally right clicked on the game and my character starts drifting to the right. I don't know if it's me or the game. Good idea for a game though.
Nice idea for you to use your head (literally) as a way to solve platforming puzzles. Its funny on how you can have the skull reattach to the body, it took me a while to realize that your skull can jump high enough to reattach to your body. There are some levels that are quite frustrating to complete (like the 5th and 6th scene of the game) but I managed to complete the game. Needs sound effects for the game. Overall good game decision.
The game has visual bugs where everytime I reset the game doesn't show everything on screen. sometimes its a black screen, other times I see health bars appear, other times the map appears but the characters are just invisible. The controls and how you move your zombie is annoying. Why cant I just move the zombie without clicking on the zombie first. Also the game doesn't give you enough time to kill a human. The zombie's health goes down too fast and you have to start over again trying to re-select the zombie you are trying to control. This needs a fix up.
What a great and unique idea to be swapping enemies body parts around that has specific abilities. The puzzle mechanics in this game was quite interesting. It took some time to figure out but I beat it. It would be great to make a full game so that I can have body parts of a wizard and maybe a dragon! You two did well there!
This game has a very clever platforming mechanic for just splitting your body in two to get more jumping height and swinging off of your intestines. As frustrating and as intense that game felt it was a huge blast. It's like a zombified jump king. One thing I would like to add is that you need to display the time at the end of the screen instead of having it disappear, otherwise I would have to go through the entire game again and screenshot my record time (it was a better time than the last one I did but still). Other than that this was a good game idea with intuitive level design needed to split your body to your advantage. Good pixel art, intense music, & a difficult yet fulfilling experience. Well done!
Nice job on making a multi floor zombie survival game. Fitting music. You got the mechanics and controls down, there needs to be an explanation on what the goal is or what you are trying to prevent the zombies from doing. Let us know if there's something that we should be doing or if that is it explain that we need to survive until we die. Thank you.
The game has it's vintage pixelated 3d charm. I like the zombie survival isometric shooter mechanic. The problems I am having is that sometimes the guns shoot out bullets, sometimes not. Most of the times I cant shoot at a zombie at point blank range. Despite all of that there is no ramp in difficulty and there's no end to it so I just ended up losing on purpose. If you can, smooth out the rough patches, otherwise good job on the aesthetics.
What a nice little boss concept of coming back from the dead but with more health and upgrades than before. The problem though is that I found a glitch in the game that allowed me to cheese the game. When I first died I approacj the boss again and pressed spacebar to jump but hitting the spacebar respawns me back to the beginning with even more max health. So I spammed it to my advantage until I had a high enough health number with a ton of upgrades until I killed the boss. It was a nice idea with some good music and a cool looking lich, but that bug needs to be fixed.
Good job on incorporating a turn based strategy game with a rhythm-based summoning mechanic. I like the extra detail in giving each type of enemy their own rhythm notes for you to summon them with. The music and graphics are not bad, but the gameplay is what makes this game the most interesting! Well done!
It's weird that the game went from you being a human to you being a blue bunny with a gun. The music is basic. the map is large and confusing and there are invisible walls where they shouldn't be, open doors you cant get in, and a fence that you can walk through. The zombies take a lot of bullets to die and there's no feedback to when the zombie hurts you. It would be better to move with the arrow keys and shoot with the mouse rather than using the same mouse to move and shoot.
Great job on the colors and the overall theme for your game. Nice little animations and dialogue sound effects. It's great to see you go through the process on how you decided to go with a murky dock in a voodoo shop. It's a pretty good frantic drag-and-drop shop management game getting rid of ghosts while trying to sustain your shop's reputation with your customers.
Nice little boss fight with a Crypt of the NecroDancer/HiFi Rush style gameplay mechanic. Nice touch of having your attacks be music to go with the bg music. Glad the game got a tutorial or I would be demon food. I like the colors for the pixel art and animation. I wish that you can attack while jumping in the air against the giant demon boss. I couldn't distinguish the 1 boss attack you need to jump off the floor and the 1 you have to dodge the floor needles. It was short but it was sweet. I like the decisions you made for your game. I wish you guys would make a whole game out of it.