The game has it's vintage pixelated 3d charm. I like the zombie survival isometric shooter mechanic. The problems I am having is that sometimes the guns shoot out bullets, sometimes not. Most of the times I cant shoot at a zombie at point blank range. Despite all of that there is no ramp in difficulty and there's no end to it so I just ended up losing on purpose. If you can, smooth out the rough patches, otherwise good job on the aesthetics.
Viewing post in Sacrilegious Invasion jam comments
I hear your issues with up-close encounters. We wanted to implement a proper melee system, even had some cool animations ready for it, but we ran out of time, as it's only a single dev who has been working on it tirelessly, while he was new to 3D. But yeah, we have been thinking of adding it, polishing the game, and giving the waves more structure and purpose.