What a nice fun little gory game with a touch of cutscenes. It's kinda like overcooked... but with body parts. I wish that the game has checkpoints for everytime I fail a level. But nice mechanic with a frankenstein twist!
biggimble
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I am both shocked and amazed after playing through this game. Papers Please is one of my favorite solo-indie game I have ever played and this peaked my interest. I never expect this game to have such high production. The theme of this game is very unique, having to work at a desk job evaluating people that are dead, what their names are, cause of death, etc. And the more I keep playing this game the more fearful I get when it comes to experiencing anomalies! I wish that you could make mistakes or ask out of order questions when you ask them out of protocol to make things even more anxious. Also there needs to be a log of what people have said before so I know what to ask/not to ask next. I also didn't know that the panel on the top right is and the manual should explain what each thing on the UI is and how you use it. Overall I am impressed with what you have created in a short amount of time! You should do more with this game, add more NPCs (hopefully make them randomly generated). I love this type of horror games without any back-to-back obnoxious jumpscares. As anxious as I was I somehow wanted more. The art, animations, and cutscenes are impressive, the music and ominous sounds are quality stuff, the story telling is gripping, the gameplay is like papers please to a degree, & the theming is not like in any other game I've discovered! I hope you keep working on this, Good luck!
Nice decision in making an isometric survival shootem up with a rhythm based element. The shot gun works ok, the dynamite doesn't seem to do anything when it explodes. Also having the dash works to a degree, but when you are getting damaged to an enemy it just cant seem to escape from it even when I used dash. And when a group of enemies get close to me I keep getting stuck and couldn't move and I die very quickly. Might I suggest turning off physical collision on enemies while getting hurt by walking through them.
Interesting idea to dig up treasures and fight against zombies. I do like the line of sight mechanic. What this game needs is some more ui elements like how much space you have in your backpack before you reach max capacity, also have the health bar show up in the shop so I'll know if I don't need anymore healing and most likely overspend on healing potions. Have all of the stats of the player be in the shop screen (health, item capacity, etc). And when you attack the zombies show visual feedback and damage indicator to show that I am hitting the zombies same way on how the zombies are hitting the player. Also I don't know if it's true but if you dig up all of the graves and you don't have enough gold for the antidote then is it game over? and is the bg music not looping for you? One more suggestion is to buy some weapons or an item in the shop to fight/ kill against the undead a lot better. Thank you.
Very solid game! You got a great platforming/ puzzle mechanic where you can go through ghost walls but not regular walls and vise versa when you die and come back as a ghost. Going to a gravestone as a ghost so you can respawn back to being human is a nice touch, but going through a ghost hallway where you are not supposed to touch the headstones really flipped the mechanic on its head! (took me second to realize you can use your own corpses as a bridge over spikes) The level design is really cool. It really got me thinking on what I should be doing until I hit a eureka moment! Nice little brain teaser. It's got good music and sfx, the pixelart/animations good, and even the final cutscene is good and ominous. Overall you nailed it well!
Interesting combat mechanic for using colors to upgrade your attack stats. How you combine the colors inside your grid reminds me of the mobile game 2048. You got an interesting idea involving colored cubes. (note: have the tutorial say that you are supposed to click on the arrows in the inventory as a means to fuse the cubes together. I didn't know that they are clickable.)
Nice choice in making a fantasy survival game. But can you please turn off all the collisions from enemy hit boxes, I keep getting stuck on them and I keep getting boxed in against them on the edge of the screen. and maybe have walls on the edge of the screen so that way you don't walk on the outside of the screen. I walked into one of the pirahna plants and it teleported me outside of the game map and got softlocked. Thank you.
Not a bad resource management game. You got the overall skeleton done with the gameplay mechanic. Grow more tomatoes, harvest more tomatoes and hire more people to protect the tomatoes. I hope that there's going to be more variety on the enemies, the guards, and maybe how you harvest your tomatoes. Good work on getting the gameplay loop down.
I do like the overall presentation of this game. I like the theme, the dialogue, and it's story that you put together. The gameplay of it looks very interesting with it's unique mechanic on having to phase through walls and snap back to your original position! Music's not bad and the pixel art style is really cool! The platforming and controls in this really need some work it feels like it takes a while to wrap my head around which button should I press as a means to jump that large death pit. (maybe having controller support would be better). But overall I can see the potential in this game!
Nice little idle clicker game where you have to click as much as you can, build an army in hopes you can increase your rate of soul stealing. There are some mini games I like. some that are difficult and one that is impossible like that hound chasing game made me get softlocked that it made me quit even though my hound caught up to the human. Smooth out the rough spots and this'll be an addicting clicker game.
Cool idea in trying to control the detective and the ghost at the same time. Like when the ghost can see secret passage ways and switches that he cant see. The game's collision needs more polishing. because I keep getting stuck on nothing and it's tough trying to move through doors and hallways even though they look wide enough for you to go through.
It's got an interesting Morse code like mechanic, almost like one of those Halloween special google browser games, but I am struggling to attack the bees, I dont know if it is my browser or that if there is something wrong with the zombeez's hitbox because sometimes I can hit them with the appropriate Morse code combination sometimes not. I don't know how long I am supposed to hold down the left mouse button for a dot/dash. I really do like the pixel art by the way!
It's got a cool puzzle mechanic for using your detachable body parts as weights to push a button and open a gate. And I like on how your skeleton behaves when you throw something like your leg that now makes you jump on one foot. It's a struggle in trying to throw my body parts over a gate without having most of my body parts to bounce off the button. But when I got to the level where you have to throw your body parts through a small gap I just cant seem to understand. Even when i throw all of my body parts until I am a skull and a spine, when I try to throw my spine it just falls off the map and I can't get it back and reassemble myself so I can have the ability to jump again. It's got a humorously nice gameplay mechanic, it just needs some more polishing and work. Not bad.
What a nice and funny little adventure in the style of a gameboy game. I like the idea of switching from the realm of the living to the realm of the dead. Also the music in this game and have it be different for each level is a great little touch up. The movement feels good with the double-jumping, floating and jumping on enemies. Good work for the two of you.
Good job on making a top-down twin stick zombie survival shooter. I barely able to make it to the end of wave 10 thanks to these "explosion" items that have you upgrade your max bullets to your gun. The only weird visual glitch I found is seeing your bullets fly towards the edge of the screen. Good beginner's work.
I like the overall aesthetic of the game. Very Gameboy-styled graphics. This game really has you be on your toes trying to pick out the same cards as your opponent's. The longer the round goes, the more intense it gets! Impressively readable for a visually monotone game. Fun music and sick retro-y sound effects. Very good and simple. Well done there!
Interesting idea to have yourself upgrade your zombie after every time you die. Having more time, speed, more brains and more controls to give your zombie more mobility. That final boss is hilarious! Started off slow and ended up becoming more powerful than before. Nice music and sfx. Good work for incorporating the jam's theme into here.
Fantastic job in developing a build-your-own-undead-army mechanic.The more I keep killing humans and resurrecting them the more I got myself engaged! I can definitely feel the sense of progression from just leading a couple of zombies to just having a massive horde of varying undeads like wizards, knights, archers and more! and the fact that it is a procedural-generated map with a high score system it makes me want to play it again! Great pixel art assets, nice music & sound, and a stable optimization! You all executed it quite well and keep up the good work!
I do like the overall animations you made for the main character and the rip mechanic. but there needs to be checkpoints so I don't have to reap souls all over again. I have found all souls except for 1 and I have been dashing around trying to find the last soul until the angels and corrupted soul got to me. As much as I want to finish it it was tedious in trying to do it. the sound effects are good and the bg music is quite nice. It just needs some quality of life stuff like when to press r i p in time and again checkpoints. But it's an impressive job for a beginner!
It's got a pretty sad story to it. Nice metroid vania styled experience. But the wall clipping needed some work and it would be nice to dash to the opposite direction to where you are clinging the wall on. And this game world could get you so lost real easily that this game needs a map of some sort. other than that good effort.
Nice idea for you to use your head (literally) as a way to solve platforming puzzles. Its funny on how you can have the skull reattach to the body, it took me a while to realize that your skull can jump high enough to reattach to your body. There are some levels that are quite frustrating to complete (like the 5th and 6th scene of the game) but I managed to complete the game. Needs sound effects for the game. Overall good game decision.







