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Cool idea in trying to control the detective and the ghost at the same time. Like when the ghost can see secret passage ways and switches that he cant see. The game's collision needs more polishing. because I keep getting stuck on nothing and it's tough trying to move through doors and hallways even though they look wide enough for you to go through.

Thanks for the feedback. That's definitely something we are looking into. I think it has something to do with the tile colliders and not using sprite Atlas. And glad you like the idea :D