Not a bad resource management game. You got the overall skeleton done with the gameplay mechanic. Grow more tomatoes, harvest more tomatoes and hire more people to protect the tomatoes. I hope that there's going to be more variety on the enemies, the guards, and maybe how you harvest your tomatoes. Good work on getting the gameplay loop down.
Viewing post in No Tomato jam comments
When I started to make this game, my goal was to test out Godot, just to create something with it. That's why I used TONS of public domain assets. It's become increasingly more difficult to add new things to the game, though. If I were to add anything at this point, it'd be better if I create assets fitting the overall "art-style" lol. Thanks for playing!