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Not a bad resource management game. You got the overall skeleton done with the gameplay mechanic. Grow more tomatoes, harvest more tomatoes and hire more people to protect the tomatoes. I hope that there's going to be more variety on the enemies, the guards, and maybe how you harvest your tomatoes. Good work on getting the gameplay loop down.

When I started to make this game, my goal was to test out Godot, just to create something with it. That's why I used TONS of public domain assets. It's become increasingly more difficult to add new things to the game, though. If I were to add anything at this point, it'd be better if I create assets fitting the overall "art-style" lol. Thanks for playing!