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whateverdat

73
Posts
2
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15
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A member registered Sep 26, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing, glad you liked it!

Very addictive and fun, and has a variety of cool mechanics too! It took me 5 or 6 runs just to see all the different moves, awesome game!

Thank you for playing and kind words!

Very unique mechanic and smart implementation! With polishing of mechanics, this could make a full title, I hope you work on it, I'd love to see it as a released game one day, great work!

I agree that the training section gets a more repetitive than I intended, I will try to figure something out. Thanks a lot for playing!

Modifiers are a creative twist on the classical memory game, I believe that the game could be easily developed further on top of this system--adding different modifiers, shuffling them every once in a while, turning some of occasionally etc. Very cool game, I enjoyed playing it despite having terrible memory lol

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Thank you for playing! I think I could address that issue by changing the practice scenes to fit the next interview mini-game--as someone suggested below :D

Very creative idea and cool game, it was really fun to play! Just as others mentioned though, running into 'past self' immediately after crossing the finish line could be improved. I couldn't even figure out why I was losing the first couple of runs, it just said game-over after crossing the line, it was a bit confusing.

Thanks a lot! I've never encountered the issue you mentioned, but I'll look into it.

Tenseness of the atmosphere is top notch, nice visuals and audio--and really cool shaders.
Also thanks for open-sourcing the code, it is always a treat to check out the source code as someone new to Godot!

I realized later that complete reset is a bit more punishing than what I intended. Yet context-wise it makes sense that player restarts the interview process. Maybe I could make an health bar and allow a number of mistakes before resetting. Practice changing depending on the interview stage is a great idea, I should've thought of that :D Thank you very much for playing!

I believe it's the lack of explanation on my part. On the second stage, there are three emotions. At a time, it is either two negative and and one positive, or two positive and one negative. The odd one is the word you have to type. Thanks for playing!

The download is also a web build, so you'll have to play in the browser regardless. There is not much point to it unless you want to access the game while you have no internet connection. 

In case you are interested, you can run it locally using python. You can check here. 

Thanks a lot, I am happy that you liked playing it! By the way, I do a lot of MonoGame, and I am your subscriber on Youtube, it was a nice coincidence!

When I started to make this game, my goal was to test out Godot, just to create something with it. That's why I used TONS of public domain assets. It's become increasingly more difficult to add new things to the game, though. If I were to add anything at this point, it'd be better if I create assets fitting the overall "art-style" lol. Thanks for playing!

🍅

Awesome game with an abundance of cool mechanics! The first transition got me ahh, so you cannot lose? Though, switching the layout on transition--spikes become harmless and grass becomes spikes etc--is very clever. By the way, I encountered something I thought could be a bug, so I recored it in case you want to check out: https://imgur.com/a/eTsaAJ3 I couldn't figure out what killed me as a zombie at the end of the clip.

Thank you very much, I am glad you enjoyed your time playing!

Amazing artwork, beautiful pixel art complimented with atmospheric audio. Loved the overall vibe, awesome work!

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Thanks for letting me know, do you remember anything specific that would help me debug? Was it in the story mode?

Edit after testing: I found a bug, after restarting a day in story mode, moving existing survivors cost the initial hiring price AGAIN, and the tomato count can go below 0.  Could this be the one you were talking about?

Cool aesthetics, reminded me of Binding of Isaac, perhaps because of the color palette. Cool work!

Pretty solid mechanic, feels very responsive and fun! I see you have cool features upcoming as well, I wish you all the best with the development! 

Lastly, just some--hopefully usefull--ideas;

in case you plan on adding lots of more maps, a little minimap, or an indicator that tells the upcoming turn direction could be cool;

right click to initiate breaks to make sharper turns could be a satisfying mechanic addition. 

Great work!

Thanks for the feedback! My in-game text mechanic to give instructions is a bit poor I believe, no sound effects and just plain text going off. The first death is supposed to be an introduction to the virtue system where you can go left of the screen to minus levels instead of right and 'sacrifice' the innocent for upgrades, which has bad impact on score but makes the game easier. Once again, thank you very much for the feedback, glad you liked it!

The game is really well made! In terms of gameplay, I think the mechanics really shine when the playing style is fast paced, bouncing left and right hitting the re-bounce timings and bouncing off of enemies. I understand you set up the control scheme having a controller in mind, but I think they would be just as smooth playing just on keyboard if you add Q and E keys for flips. A solid game!

Haha loved the sound effects, they are so cute! I really enjoyed all the cutscenes and was a little disappointed that there were no final cutscene after the last day, but hey, its a game jam and time is tight. Great work regardless!

Haha loved the idea of playing as the shield of a drunken knight. The execution is great as well! The animations and sound effects are really satisfying, make you feel the impact of the hit. Maybe a button like R key for instant restarting, since I died a lot in the beginning lol :D Great entry!

I've used two of them, but the form only allows to select one diversifier. Just wanted to ask if this is intentional.

Pretty cool and unique mechanic, it was a fun game!

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Loved the aesthetics!  Pretty fun platformer 

That was very cute! Nice art work, good job!

A very cozy game! Nice artwork and solid mechanics as well! Good work!

It was a cool idea to add the interactions with the characters we deliver to. Nice game ,congrats to all! And, was the character chef bear a reference to the tv show  lol :D

Super cool game! Realistic mode felt like flying hydra on gta sa lol :D Loved it!!!

Pretty cool! I made a spot to get some rest when taking a break from all the pumpkin harvesting lol :D

Really nice! I loved the quality of the environment, and it runs super smooth even on the browser.  A different mechanic, well done!

Wow! This game is extremely polished, there is not a  single thing that feels sloppily done. absolutely loved it! Good work everyone!

Sorry, I just had the time to start playing jam games... Did you encounter an error, or was it something else?

A well made game! I loved the use of classical music, really cool artwork as well!

I thought the candles would chase me in hard mode lol :D But this way is better, gameplay is still relaxed, despite being more difficult! Really cozy game,  loved it, good job!

That was pretty cute! I love foxes :D Good work!