Thanks for playing, glad you liked it!
whateverdat
Creator of
Recent community posts
Modifiers are a creative twist on the classical memory game, I believe that the game could be easily developed further on top of this system--adding different modifiers, shuffling them every once in a while, turning some of occasionally etc. Very cool game, I enjoyed playing it despite having terrible memory lol
Very creative idea and cool game, it was really fun to play! Just as others mentioned though, running into 'past self' immediately after crossing the finish line could be improved. I couldn't even figure out why I was losing the first couple of runs, it just said game-over after crossing the line, it was a bit confusing.
I realized later that complete reset is a bit more punishing than what I intended. Yet context-wise it makes sense that player restarts the interview process. Maybe I could make an health bar and allow a number of mistakes before resetting. Practice changing depending on the interview stage is a great idea, I should've thought of that :D Thank you very much for playing!
When I started to make this game, my goal was to test out Godot, just to create something with it. That's why I used TONS of public domain assets. It's become increasingly more difficult to add new things to the game, though. If I were to add anything at this point, it'd be better if I create assets fitting the overall "art-style" lol. Thanks for playing!
Awesome game with an abundance of cool mechanics! The first transition got me ahh, so you cannot lose? Though, switching the layout on transition--spikes become harmless and grass becomes spikes etc--is very clever. By the way, I encountered something I thought could be a bug, so I recored it in case you want to check out: https://imgur.com/a/eTsaAJ3 I couldn't figure out what killed me as a zombie at the end of the clip.
Thanks for letting me know, do you remember anything specific that would help me debug? Was it in the story mode?
Edit after testing: I found a bug, after restarting a day in story mode, moving existing survivors cost the initial hiring price AGAIN, and the tomato count can go below 0. Could this be the one you were talking about?
Pretty solid mechanic, feels very responsive and fun! I see you have cool features upcoming as well, I wish you all the best with the development!
Lastly, just some--hopefully usefull--ideas;
in case you plan on adding lots of more maps, a little minimap, or an indicator that tells the upcoming turn direction could be cool;
right click to initiate breaks to make sharper turns could be a satisfying mechanic addition.
Great work!
Thanks for the feedback! My in-game text mechanic to give instructions is a bit poor I believe, no sound effects and just plain text going off. The first death is supposed to be an introduction to the virtue system where you can go left of the screen to minus levels instead of right and 'sacrifice' the innocent for upgrades, which has bad impact on score but makes the game easier. Once again, thank you very much for the feedback, glad you liked it!
The game is really well made! In terms of gameplay, I think the mechanics really shine when the playing style is fast paced, bouncing left and right hitting the re-bounce timings and bouncing off of enemies. I understand you set up the control scheme having a controller in mind, but I think they would be just as smooth playing just on keyboard if you add Q and E keys for flips. A solid game!