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ElitoGame

160
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15
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A member registered Mar 21, 2020 · View creator page →

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Very adorable art! The 2D animation in the shop was very nice, but it did take a while to play, where you had to wait before you could buy upgrades. The game would’ve been great with a fullscreen button, but instead I just sat here at 240% zoom, which felt a bit weird haha! The movement speed was a bit strange as the speed felt dependent on how far away the cursor was, which was a bit difficult to control, as I kept rotating around to follow the path of the feathers while managing the distance of my mouse so I wouldn’t be too slow or too fast. But overall it was still a great game, good job!

Was a fun little game, good job! Enjoyed that I could also click the other animals and hear their sounds =D

Incredibly fun game and very addicting! I will probably play this one again even after the jam ^^ very fun math-based deck-builder ^^

Initially got confused because the description said to drag items from the side, however dragging just scrolled it. Eventually read on to learn that dragging means click and click again ^^” Was an interesting experience and nice to see some more realistic stats! The game just kind of forces you to idle it for a while because the upgrades are so expensive. I only bought the golden cockpit (twice, because my ship exploded due to mass limits) and got to an altitude of like 60. Still was fun to check this game out!

Very fun game ^^ I like that I had to plan when to pick up buildings or if I would just let them disappear ^^ I feel like I was constantly running out of wood though ^^”

Had a blast playing this ^^ At some point I picked up enough rockets, shurikens and a big falling gear that I didn’t even have to do anything anymore. I was just idling until the audio broke and the game eventually froze at 1:35 haha! Was quite fun until that point though, even though I did struggle a bit with the controls initially, but the power scaling and just grabbing fun upgrades was quite enjoyable!

Fun game! Driving the bus was fun, but it felt slightly slippery and I got turned around in some corners, costing me precious time where I had to 180deg turn my bus in the city. Also it wasn’t always clear how close I had to be with my bus in order to pick up/drop of passengers. But regardless of that, was a cool game ^^

Interesting game, but I too did struggle with the level selection on my 1440p monitor, and also the settings menu was weirdly scaled showing the default unity background as a nice framing all the was around ath 1920x1080 menu. I did figure out how the game worked, however I was desperately missing a undo button. This is often not the easiest to implement, I can recommend looking into the Command Pattern though ^^ But in this current stage, making even a single mistake forces you to replay the entire level, which gets quite frustrating, leading to me trying to speed up my movement, making more msitakes etc, etc. ^^ But overall good job on the game, the mechanics worked nicely, just wish for that undo button haha!

Nice music! I really liked the dancy vibes! The counter being in the center of the screen was a fun stylistic choice, it made planning a lot harder though, since you had to move around the map constantly, searching for those few attack bottles. The pulsating of the countdown was a bit irritating, but the idea was fun ^^ Not being able to order the attack potions was a bit frustrating at times. When I finally got a spin attack I first had to use a finger guns attack to push nothing away, so I could actually use the spin attack against the enemies. Happened a few times that I made my spin attack less useful because I pushed the enemies away. But overall a really fun game that has lots of potential with more dance moves, more of those cool voice lines and audio tracks (great job!) and maybe a slight rebalance, making the game a bit more offensive rather than the current constantly on the run gameplay ^^

Cool game! I liked the art style and interpretation of the theme! Managed to stage 7 after a few tries where I figured out the controls, but messed up with the enemies and struggled to stay alive haha ^^ Would’ve probably been better to use abilities like the dash or shield, but somehow never used them. The flying bats are probably the most annoying because you can’t hit them until they decide to dive bomb you.. But overall a great game, good job!

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Glad you enjoyed =D Picking up platforms can be done by clicking them in the world woth yout mouse while in the editor ^^ It should turn red while you hover over them ^^ That’s a thing we really missed in the tutorial/explanation step sadly…

Really nice driving movement, was a lot of fun to just drive around! I played till the end of day four because of it and because I wanted to see some upgrades and buildings ^^ However, overall the progression is quite slow, which is fair enough with more realistic pizza prices, however for a game jam game that others play in quick succession it does really take quite a while to try out stuff. You made so many upgrades, but with the limited time I have for voting, I couldn’t commit enough time to try them all out… That being said, I got somewhat lucky in drawing a legendary teleporter on day 2, but never figured out how to use it. I spent 200 hard earned coins on it, but it seemed like I needed 2 of them for this to work? By day 3, I decided to buy a pizza rack to ease the stress and after day 4, I rerolled the shop until I couldn’t afford to buy it anymore, so I sadly never got to test that theory. Furthermore, I gotta say the game has a weird balance of cool down and stress phases. Because I have so little cash at hand, I wasn’t able to spend the time between deliveries to check out cool new upgrades and instead ended up waiting around infront of the pickup zone. At the start of the game deliveries came in so slow that I at some point believed I had bugged the game cause it told me to go to the pizzaria, but there was literally nothing there for me to do, except tony telling me there are no orders.

But those confusions aside, incredibly big map, fitting telephone voice acting and nice music. I like it, good job on the game!

I really like the idea for the main mechanic in this game (as well as the pun in the title) The difficulty in the blade level is kinda insane (though I should add, that I’m just not that good at this type of games) (Not important, but I LOVE that the Begin button scales with every drop of blood!!)

the 2D artworks were really pretty and the grappling hook mechanic well polished, though the movement without the grappling hook still needs some work (it’s so easy to slip off platforms, even while talking to npcs)

This game gave me a minor anxiety attack but I loved every second of it. 10/10 would play again, especially since I got path B (though I’m a bit confused, since my green bar was completely full at the end). A very interesting concept and take on the theme :D

I love the idea! Next time I’ll try to cause an even bigger catastrophe!!

I’m unsure how the issue happened in the first place because I cannot reproduce it ^^” I started the game (did not have any issues with the mouse focusing on the game) and I didn’t do anything unintended I think ^^” However, I did have to charge my mouse since then so maybe it was caused by the low battery in my mouse ^^”

Interesting game! I did like the graphics, story and gameplay, though it sometimes felt like the arrow of where to go was obscured by the UI. I also initially didn’t move my cursor and was extremely confused why the character only faced on way haha ^^ The game is kinda stressful with giving you little time between levels, but overall it’s a fun one!

Probably the only game of this kind ive played. The gameplay and use of the countdown theme is very unique, i was immediately addicted. Unfortunately the game sometimes lagged when too many particles were pawned, and just before beating the last boss the game crashed for me. Other than that it looks and feels very polished and has a good style.

Very simple, but fun for a few rounds and good music. I didnt understand why some of the numbers in the Win/Loose Screen had Flowers, because the “0” already looks different.

Very fun but very chaotic and stressful ^^” good job ^^

Very stressful but very fun ^^ sometimes I just clicked accept or decline because i couldn’t figure it out fast enough and was correct surprisingly often ^^” I did notice the colors a bit later though which helped ^^”

Cool game, had a blast flying around in space! Only missing an end game goal that would keep me hooked to explore for longer ^^

Fun game, and kinda tricky puzzle games, well done, it’s quite a good experience, especially for a game jam!

Very fun to play and very addicting ^^ I think it’s very nice how you introduce new mechanics while slowing down the game ^^ the explanations felt less interruptive to me because of that ^

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That is a good call, we did not communicate that well. You can click on platforms in the editor to delete them. While hovering, they should turn red, indicating that action ^^ There is no restart button, but you can exit the level by pressing ESC and going to the menu and selecting that level again!

I’m usually not a fan of bullet hells, but that was a nice twist to the genre and an interesting take on the theme! Being able to lose your limbs after some time added an extra layer of logic on the top which I appreciated :D

The style is amazing! The game overall feels pretty polished and chaotic (in a good way). I feel like the player controller, though, moves a bit too fast, even for a fast-paced game. It was a bit hard hitting platforms sometimes or making calculated shots at enemies. I was also a bit confused by the short timer and didn’t really discover how to make it longer (the shop somehow didn’t work for me?). Overall though it’s a nice concept and felt very good to play!

I didn’t expect to be robbing the audience hahaha! Was very fun though, and a very creative idea!!

Wow! I did not expect that many levels and mechanics. I like how the difficulty of the levels scaled - halfway through I had to pick up pen and paper to take notes haha

I think the moral dilemma is a really interesting driving force for a game ^^ was very interesting to play, however my camera kept tilting down without me moving my mouse which was a bit confusing ^^”

Cool game, I liked the narrative and dialogs, especially with the VFX and the cards ^^ I did however run into some issues where it told me that e.g. the Mystic had already died and I was able to talk to him the next day, or that the fisherman had 1 day to live, but walked around for another 2 days before I banished them thinking a mimic replaced them haha! I also saw a couple other bugs like UIs overlapping, being able to talk to people during the night, etc. And I struggled with figuring out the story and where to go. Overall a decent game with a lot of story - good job!

Looks very cute but was a bit challenging at times ^^” I really struggled with the jump from the moving platform to the ice platform close to the end but I eventually managed ^^ still very fun and fun movement ^^

I really like your interpretation of the theme ^^ I replayed the game a bunch of times because I wanted to figure out how to get outside ^^ also very cute artstyle ^^

I really enjoyed this game and your art is really cute too ^^ entering the different spells is really fun and I mostly spammed one type of spell before moving onto the next ^^ except the time slow down spell which I used as soon as the last one ran out ^^”

Impressive that you made your own engine, with minimum specs, screen settings etc ^^ Starting up felt a bit weird because I selected fullscreen, but it was transparent, so I was confused if the game is buggy and just bound to a very small size XD

Sadly didn’t get past the tutorial as I couldn’t interact with any of the icons on the right, but good job otherwise!

It’s a fun game, where I somehow ended up ground stomping everything and ignoring any other attack form haha! Being in the air just gives a huge advantage against the melee enemies and makes it harder for the archers to hit you. Even though I only used one mechanic I did quite enjoy the game, good job!

Agree with the comments of dark & large file. I did find the assets and level design intriguing though ^^ The player movement felt quite slow though, which was balanced by having a really long time in the game. No idea how to get to the diver area, but I did find a boss stone, at the end, which also left me with a bunch of questions haha

Would’ve appreciated some info about the controls btw, I eventually found out that pressing TAB shows your pocket watch, but would’ve been helpful while exploring the interior ^^

The game was fun, I did enjoy moving around, which felt kinda good, especially with the quick turns! Sometimes the camera did stutter a bit when bumping into things though. Also sometimes the blue circles didn’t appear immediately, which I guess makes sense when the delivery isn’t quite ready for takeout, but it did confuse me where to go. But overall good job, fitting music and a nice leaderboard!

Fun game! I did have a blast, especially the last level was a fun addition! I might have missed it, but were the spells only available in the last level?