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A jam submission

Intern at the 161View game page

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Submitted by Miru (@MirrorMiru) — 1 day, 3 hours before the deadline
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Intern at the 161's itch.io page

Results

CriteriaRankScore*Raw Score
Style#20193.4303.430
Overall#26563.1223.122
Enjoyment#26842.9512.951
Creativity#35052.9862.986

Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is inspired by the Rhythm Heaven level titled "Built to scale". The term built to scale also simply refers to "building something to the correct specifications", a game where you are hired by a company to build a bridge over a gap fits that definition.

Development Time

48 hours

(Optional) Please credit all assets you've used
Music: Melting Paint by Apoxode, Free Computer Ambience by BBC
Everything else by me

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Comments

Viewing comments 100 to 81 of 109 · Next page · Previous page · First page · Last page
Submitted

Very nice concept! If I could just give one piece of advise it would that it would be nice if the boxes etc. stayed in the last position instead of respawning at the top. Making small changes it very hard as it is very easy to make some mistakes when placing box again. I liked it though it is a good game!

Developer(+1)

Thanks for playing! I addressed that issue in a previous comment, the jam build of the game has no quick reset, I added a quick reset in a later version. Because there is no quick reset here, the only way to fix a level that you messed up bad is to reset the level though testing it. Glad you liked the game!

Submitted

Sick presentation, had a good time with it!

Niiiice work!

Developer

Thanks for playing! Glad you had fun!

Submitted

the intro is literally a deltarune style moment

good game btw

Developer

Thanks for playing! ! I did actually think of deltarune when making that joke, glad you liked the game!

Submitted

Good game.

I like the moment in the story when they ask your name nad assign a different one with the "your opininon is very valuable".

Developer (1 edit)

Thanks for playing! Glad you enjoyed the game!

Submitted

Fun game ! (even if the level 8 will scare you !)

Nice work on the art and intro for a 4 day jam !

Had fun playing it, good job :)

Developer(+1)

Thanks for playing! Glad you liked the art, the game is actually in the 48 hour category so I limited myself to 2 days. Glad you had fun!

Submitted

Even more impressive !

Submitted

The idea here with physics chain reaction is interesting one. Good job.

Developer

Thanks for playing!

Submitted

This game is straight up evil and i kinda love it for that. Good job!

Developer

Thanks for playing! Glad to see someone appreciate the infuriating game design, it isn't for everyone, glad you loved the game!

Submitted

How the objects interact with each other physically while building is quite fun! I like the level with many pellets.

Developer(+1)

Thanks for playing! Glad you liked the levels!

Submitted (1 edit)

Nice game! Think it would be better if you don’t reset the level that the player spent the time to build? But seeing other comments that it’s supposed to be a rage game so I guess it’s ok. Also was a bit confused about controls at the start. Wished it was written somewhere. Well, In The End, I reached it so it’s fine!

Developer

Thanks for playing! The resetting is both a blessing and a curse, as the game is right now there is no quick reset, so if you mess up the blocks really bad and want to reset, that is the only way. In a later patch I added a quick reset so I will remove the reset after test. The controlls are written in the first section, with all the floating robots, on the long brick it says: "drag around blocks like this one" and "press space to test the bridge", that should be all the information needed to play the game, if there is anything extra I should add to the block, please tell me.

Submitted

Oh maybe I missed it, my bad. saw some other comments about it but my main control problem was figuring out to press space. Maybe putting “press space to test the bridge” in the first level might be better? Or in the section with the floating blocks, have a sample level set up and let the player press space instead of enter.

Developer (1 edit) (+1)

Ill probably just change the start button on the first screen to space, I replayed the instruction screen and "space" was written in all caps so most people wont miss it but I think using the same key for everything works better anyway.

Submitted (1 edit)

Nice take on the theme! This is a great game idea to make off the correct specification kind of “built to scale”. The gameplay was also fun, but the level with lots of small balls was tedious and I gave up there :( Good job though!

(Edit: accidentally sent 3 copies so deleted the other 2)

Developer

Thanks for playing! I'm happy someone actually understood my take on the theme, I had to add extra text to the submission page because I got tired of responding to people with the same copy pasted message of how this actually dose fit the theme. Glad you liked the game!

Submitted

Cool robot designs, and the gameplay was nice. Though the ball pit level was tedious to work through, and it kind of sucked when I failed and all the little balls were reset to their original positions.

Developer(+1)

Thanks for playing! Glad you liked the designs! Puzzles were last second so I did what I could, although I do find the ball pit funny, the game is kinda a rage game more than a puzzle game.

Submitted

I like the concept, but i do not vibe with the art style, a personal gripe, it will not affect my rating

Developer

Thanks for playing! If you have any objective criticisms of the art I would like to know as I try and learn and improve every chance I get. Glad to hear you enjoyed the concept!

Submitted

very fun, kinda stupid, 10/10

Developer

Thanks for playing! Glad you had fun!

Submitted

Intro REALLY set the tone, the art and vibes are great! Although I was sadly a bit confused about the controls of moving stuff around after that :(

Developer

Thanks for playing! Controls should be simple enough, drag the platforms into a bridge going from the left platform to the right, and then click space. When you press space the gravity turns on and the robot will roll on the platforms you placed!

Submitted(+1)

Turns out I'm an idiot and was trying to drag the robot lady (thick thighs save lives) along.. thank you! Time to give it a proper go!

Developer

No problem! Hope you enjoyed the game!

Submitted

Very funny concept! I finished the 10 levels!

Developer(+1)

Thanks for playing! Glad you played to the end!

Submitted

I did NOT expect physics when I first bumped the cubes together! I feel like the strongest level of the game was with the bouncing platform. I think this game could be improved heavily by leaning into the Rube Goldberg aspect of differently-acting platforms being placed around to launch the robots to the finish. Also, nice robots!

Developer(+1)

Thanks for playing! Glad you like the robots!

Submitted

I really like the characters, and the gameplay is engaging enough that I played for a good while. Physics based game tend to generate a lot a frustration in me though, and yours doesn't escape the rule x)

Developer

Thanks for playing! I'm glad you liked the characters. The game was kinda meant to be frustrating, more so than regular physics games. 

Submitted

It’s a fun game! There are some cool details that I like, like the fact that you can’t decline the TOS, of that elements have physics when you place them, which adds to the fun.

Mechanically, I think the game is a little lacking. There are only so many ways you can make a bridge, so I think it would be better to lean more into physics interactions.

Case and point, Level 6. I’m not sure what the intent was but it’s a bad level. There are too many small objects to move, and they reset if you fail. If however you could somehow scoop a bunch of objects at once by a plank or something, it would be a lot better. (I think you could look into the puzzles in Tears of the Kingdom for inspiration. One of then was very similar with the solution I’ve described.)

So yeah, I stopped at level 6, but I think this has a lot of potential. Good job!

Developer (1 edit)

Yeah I didn't have much time to come up with puzzles as the entire game was made in 2 days, including all the assets leaving me only a day for the gameplay, and I was essentially learning the physics engine as I made the puzzles (this was my first time using p5play v3). You can actually sweep all the balls using a ball in level 6, It isn't as hard as it looks. If I ever do expand on the idea I do plan on overhauling some of the levels, but not that one, might leave it for the end or as a bonus (with even more balls) because I find it kinda funny.

Submitted

Fun and creative game, with nice art and humor!

Developer(+1)

Thanks for playing! Glad you enjoyed the art!

Submitted(+1)

Why the robots kinda... ( ͡° ͜ʖ ͡°)

Developer

Thanks for playing! Glad you enjoyed the robots!

Viewing comments 100 to 81 of 109 · Next page · Previous page · First page · Last page