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luigiboy72

98
Posts
A member registered May 25, 2021 · View creator page →

Creator of

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Very creative idea, unfortunately I got stuck (at Stairs, not Pushin and Pullin) so I had to stop playing. I liked being able to kill the enemies too, especially using bombs

Thanks :)

Admittedly not an intentional strat, but I just left it in cause I didn't know how to patch it out lmao

And I unfortunately didn't have time to make more levels or improve the graphics

Thanks :)

But how can you say my game has the most creative use of the theme, when your game exists lmao (I loved it so much)

I've never played Outer Wilds but I imagine this game is what it would feel like. I loved finding pieces of knowledge and putting the pieces together to figure out how to make progress (I literally used my phone to take photos of important information), and I liked the story as well. One of my favourites from this jam for sure

Fun game, unfortunately I didn't make it that far but I like the concept

Thanks :)

I did try to make the timing lenient, but I guess playtesting the timer when already knowing how to beat the level was not gonna help much

Also that was not the intentional way to beat the level (I intended to have you rotate the block vertically and wall jump from it to reach the exit) but I guess it works lol

Cool idea, but too much RNG

(1 edit)

Beautiful gameplay, artstyle, music and SFX. However there doesn't seem to be much of a loss on dying except for being sent to your spawn position (which in some cases actually helped me rather than punish me) so I didn't need to worry about hazards much. Also I don't see a use for the ground pound, and the trampolines sometimes failed to bounce me up (I think only when I try to jump on them from directly below). And also there doesn't seem to be a benefit for collecting more orbs than needed?

Overall good game and one of my favourites from this jam

Pretty simple yet fun idea, I don't remember my exact high score but it was 11 thousand something

Also I used the exact same vampire sprite in my game too lmao (it appears at the end)

anything for the homies <3

Very creative idea, played it for a while and it was pretty fun

Wonderful concept, wasn't expecting the peak music either

Submitting a game about not being able to submit a game was definitely not something I expected from this jam lmao

Cool game, idk if it's intentional but the UI blocks numbers behind it sometimes

Beautiful artstyle and SFX, took me a few attempts to make it to the gate though, there doesn't seem to be any guidance on where it actually is so I had to just wander around until I found it. I like how you can interact with a bunch of little things

Nice name, nice game (although it's tough catching the ball midair, idk if that's intentional or not)

Maybe it doesn't fit the theme quite well, but it's still a cool concept, I wish there was more though

As others said, there were some issues with collisions when you time travel and are inside an object

I was wondering where the game went, that's sad

Got it on my second try lol, for some reason I thought there would be multiple green towers so I lost time searching for them and lost my first attempt

As someone else said, the guy sliding on the ground when placing the bomb was funny

The first tower defense game I'm playing in this jam, and I wasn't expecting this to be built without a game engine lol, pretty fun game

I couldn't reach 1000, but this was still a fun game

idk if this was what you were talking about, but i was able to take a secret path to (i think) room 8, then use quick travel to the same room to bypass all the doors

Very chill and short game, beautiful artwork and relaxing music

Genuinely amazing game, I had to retry a couple times but I managed to get both the endings, the moment I realised there were secret paths was the moment everything clicked for me.

Nice game

There was one treasure chest where I lost more seconds (by walking there and walking back) than I gained from it overall so that could be fixed, also I think the camera's vertical movement should be a little more restricted, because sometimes the camera faces up and I can't tell what's around me.

But I enjoyed killing the enemies and the boss.

Nice game, I especially loved the voice clips

Nice game

It was clear to me, if I remember right the hands had a hp bar below them so I think that's clear enough?

Fair enough, the timer only exists cause I wanted to add some amount of difficulty

And also I use my left hand for WASD as well as space, and right hand for mouse, so I kinda built the game with that mindset, but I see how that doesn't apply for everyone

Nice game, I played it multiple times but couldn't beat it, although I did beat 2 of the bosses

Thanks :)

The optimisation part is kinda what I was going for tbh

best game ever

10 starts out of 5

52 deaths later, I beat the game lol

Cool idea, I would not have beaten the game if not for the past deaths helping me out lmao

Although idk if it's just me but sometimes I couldn't tell where I am or what I got hit by

Thanks :)

1 and 5. Yeah I kinda just made a platformer character without spending much time in making it feel better

2. Fair enough, I forgot to explain the controls in the game

3. That's cause it is, lmao

4. I did wanna add a slight amount of pressure, but I did try making the timer values generous enough to only make you take a few attempts per level

Thanks :)

Thanks :)

Interesting game but damn I had to look at the game page for the controls to figure out how to do stuff, cause the game doesn't explain stuff (i saw your other reply where you said you didn't have time to add tutorials). the game is also kinda glitchy, like the jump doesn't reset sometimes when you hit the ground for example.

thanks! and yeah the levels weren't tested much by people except me so I didn't have a good sense of difficulty for each level. glad you enjoyed it though, especially without any bugs (i think)

thanks lmao