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(1 edit) (+1)

Beautiful gameplay, artstyle, music and SFX. However there doesn't seem to be much of a loss on dying except for being sent to your spawn position (which in some cases actually helped me rather than punish me) so I didn't need to worry about hazards much. Also I don't see a use for the ground pound, and the trampolines sometimes failed to bounce me up (I think only when I try to jump on them from directly below). And also there doesn't seem to be a benefit for collecting more orbs than needed?

Overall good game and one of my favourites from this jam

(1 edit) (+1)

I wanted to add a points system that would reward You for collecting more orbs than needed but I ran short on time. There are a number of kinda unfinished mechanics in the game but if We were to make this into a full game I would just rewrite it whole.

Thank You for playing the game!