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A jam submission

VOID BUNNYView game page

Wiggle into the unknown
Submitted by Roboolet, Hiroshi McBride — 1 hour, 3 minutes before the deadline
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VOID BUNNY's itch.io page

Results

CriteriaRankScore*Raw Score
Style#48342.4243.429
Enjoyment#50312.2223.143
Overall#54332.2563.190
Creativity#60012.1213.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player plays as a small slug in a very large ocean

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+2)

Such a strange but cool little experience. I like the choice of not using words or anything really to make anything explicit about the world or story, but instead have me, the player just feel the vibes. To that end, i feel like the environment, (the fog and light worked so good), the camera angles, and the music really served that goal well. The sea slug control is funny, and it's design quirky (kind of like the Chums in Sable). 

I started to really get into it once i entered the second area, so I wish it was a little longer, but I understand the time constrictions of a gamejam. If you guys ever consider working on this for more, it might be useful to find a narrative structure that works for the game and supports what you guys want to bring across (a beginning, an ending? Where are we going and why?).

Again, a cool and atmospheric little experience. Great work on the music as well. :D

Submitted(+2)

I love sea slugs, this game is adorable.

The different camera angles were really nice, and the world design was outstanding. It really made me feel small!

At some points I did feel like the level design could've been improved, specifically:

  • The second and third camera angles made me drop down to the starting area on accident several time because it wasn't that clear where I needed to go
  • The blue light after the first drop is so far yet prominent that it seems like I needed to wiggle over to it, when I didn't . Moving the wall closer would've been good I think

But those are very specific points. Overall, I really enjoyed this, and the slug movement itself felt soooo good. This is a really cute and sweet game that deserves more attention this jam :3