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A jam submission

Intern at the 161View game page

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Submitted by Miru (@MirrorMiru) — 1 day, 3 hours before the deadline
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Intern at the 161's itch.io page

Results

CriteriaRankScore*Raw Score
Style#20193.4303.430
Overall#26563.1223.122
Enjoyment#26842.9512.951
Creativity#35052.9862.986

Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is inspired by the Rhythm Heaven level titled "Built to scale". The term built to scale also simply refers to "building something to the correct specifications", a game where you are hired by a company to build a bridge over a gap fits that definition.

Development Time

48 hours

(Optional) Please credit all assets you've used
Music: Melting Paint by Apoxode, Free Computer Ambience by BBC
Everything else by me

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Comments

Viewing comments 109 to 101 of 109 · Next page · Last page
Submitted

Quite hard! The balls level was nice, too. Good work finishing the game!

Developer

Thanks for playing!

Submitted

The balls level was quite tough when they all started floating away! Was like herding cats to get them all in place, it gave me a good chuckle. Nice work!

Developer

Thanks for playing! Glad you had fun!

Submitted

Feels good bumping matirials around,launching helper away. The fact there are "evil cubes" made me laugh so hard!

Developer

Thanks for playing! Glad you enjoyed!

Submitted

Interesting take on the theme! Story also did a good job of making it feel like more was going on. The art kind of has a nostalgic Newgrounds feel to it, too.

Developer

Thanks for playing! I love the 2000s newgrounds style and grew up playing web flash games so I take that as a huge compliment!

Submitted(+2)

This game asked me to move 30 tiny balls across the screen to make a very bouncy png fly to the other side. 10/10

Developer(+1)

You WILL move 30 tiny balls. You WILL make the png fly to the other side.

1984 Literally 1984 GIF - 1984 Literally 1984 - Discover & Share GIFs

Submitted

Loved the artstyle and the narrative! Puzzles was also good! Enjoyed the game overall! Cheers

Developer(+1)

Thanks for playing! Glad you liked the story and narrative, thats what I mostly focused on.

Submitted

I like the story and art style. A physics-based puzzle game in zero gravity. Very cool :-) I think it would be neat to have larger rooms where you need to use different two or more block types to get across (e.g. both the normal blocks and bounce blocks).

Developer

Thanks for playing! Glad you liked the game!

Submitted

Nice game! I like the attention to the story and the art, it was nicely done :D! I would have loved to see more puzzles expending on this idea, it was a fun game, congratulation for making this!

Developer

Thanks for playing! glad you enjoyed!

Submitted

That music is a bit of a Jam haha, Great job, I didn't read the TOS so I hope I haven't agreed to anything I shouldnt...

I'm not sure how I feel about the blocks floating uncontrollably, it's fine at first, even cool, but later I really wanted to just lock stuff instantly which I think would enable more complex puzzles when the player can reliably place things (maybe that is possible and I just missed it)

Developer(+1)

Thanks for playing! Locking blocks down was originally going to be a concept, but the game shifted more into being a rage game than a puzzle game, where the intent isn't to challenge your brain, but challenge your willpower, If I do add more levels, the puzzle oriented ones would probably have block controls similar to level 6, where the blocks don't float around.

Viewing comments 109 to 101 of 109 · Next page · Last page