Man, I really wish right-click didn't cause so much browser trouble :-/
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Tongue Tied Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1100 | 3.824 | 3.824 |
Overall | #1928 | 3.344 | 3.344 |
Creativity | #2456 | 3.296 | 3.296 |
Enjoyment | #2838 | 2.912 | 2.912 |
Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tongue Tied Tale is a platformer game featuring a scaly chameleon who loves to eat! Scale yourself up and down with fruits and potions. Resize platforms to access more delicious fruit. Fight enemies of different sizes! Results may vary depending on your own size. A heavy chameleon can be handy in a scrap, but can also weigh you down, so make sure to keep your eye on the scale!
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Comments
Neat game! I liked the spiderman-esque mechanics, good storytelling too
The art looks so pretty! Fun puzzles with some great design!
I might just not be smart enough, but it felt like I got stuck without an option from time to time haha. But even then, that felt like my own problem for being too greedy and eating all the fruit!
Super cute and charming! really liked the scaling mechanic with the platforms
We can see all the effort you put in it. Awesome take on the theme. Also amazing page for the game! We love the art style as well. Keep up the good work!
I love how your intro gives such an accurate context to the game, plus the art style is amazing and consistent. For the gameplay, I really like the tongue swinging/grabbing mechanic. The "editing" platforms seems a bit out of place to me, I feel like there's probably a better way to implement that mechanic thematically.
those cutscenes were adorable! I love the art on show here
That was so cool and cute! I love Charles!!! The art is beautiful! My only real critique would be to make the platforms draggable as well as scalable. Great job overall!
I like the mechanics, and the art are really nice. I tried to break a big vertical branch by eating tooo much and i was soooo heavy i could barely move hahaha
Good arts! Not sure what I did wrongly though, since I can't drag the platform near the beginning of the game :(
Cool! The scaling gizmo in the wild didn't really make sense but the art was really cool. That intro sequence must have taken FOREVER!
I like the art style and the cute animations at the beginning of the game. Other than that, the game mechanics are neatly introduced and easy to understand. Great job!
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