A way that you could keep the memorisation aspect but remove the "unfair" aspect of having to try the portals up to three times each, would be to have the solution at the start but fixed in place. That way you can beat it first try if you memorize well.
Olly Ludovino
Creator of
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Congratulations on finishing the Jam! Unfortunately the main aspect of this game - the memorizing of paths and the 2/3s chance of having your progress reset each time you reach a new portal - is more frustrating than fun, to me. It would have been nice to have some sort of indicator to show the right way. Still, a nice effort that you should be proud of!
Nice game and a neat concept! When the player gains enemy abilities it would be nice if the cooldowns were shorter. It makes sense for enemies to have long breaks between their attacks so you can move around them, but when you are spending longer doing nothing than you are shooting it feels a bit bad!
A very enjoyable game! I did have an issue where I had 2 player cubes at once and the level went haywire, but I enjoyed my time up until that point. Bugs are to be expected in these jams! If I were to change one thing, it would be to add sounds for jumping, reaching the checkpoints, and hitting spikes.
The jumps with roof hits were frustrating, but other than that it was a well put together game!
The point of coyote time in a platformer is to make jumps more forgiving - making it so that the only way to make the jump is to be all the way off the platform before you hit the button defeats the object somewhat!
Great effort! I enjoyed giving it a few goes, I ended up getting a pretty good run until I hit a section where I had to move twice to the other side of the road faster than the game would allow me to! If you were to continue developing this game in future, I would recommend figuring out a way to ensure when you spawn objects they are not in a zig-zag pattern too close to pass like this:
|----- | | -----| <--- can't avoid ending the run!
I enjoyed playing this, although my platforming skills aren't as sharp as they used to be so I couldn't progress very far. If I were to change one thing, it would be for the platforms that fall away to return to their positions more quickly so you're not waiting around to have another go when you fail at something.
Lovely art direction, music, and everything worked as expected! If I were to ask for anything more from this game (other than more of the story!) it would be font options - I had a bit of trouble reading the cursive pixel font and would have liked to be able to switch it to something slightly more basic and readable.
Thanks for playing, I'm glad you enjoyed it! I think when it's over I will put something like a tooltip with the name of the card so that it's a little more obvious that they are intentionally blank. I hadn't really thought about it before, but I guess especially in game jams people are primed to expect a bug or two so it has to be really obvious what is intentional.





