Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Olly Ludovino

143
Posts
A member registered Feb 11, 2022 · View creator page →

Creator of

Recent community posts

A way that you could keep the memorisation aspect but remove the "unfair" aspect of having to try the portals up to three times each, would be to have the solution at the start but fixed in place. That way you can beat it first try if you memorize well.

An end (divorce) is a new beginning (date)!

The art for this game is absolutely stunning! Well done!

(1 edit)

Congratulations on finishing the Jam! Unfortunately the main aspect of this game - the memorizing of paths and the 2/3s chance of having your progress reset each time you reach a new portal - is more frustrating than fun, to me.  It would have been nice to have some sort of indicator to show the right way. Still, a nice effort that you should be proud of!

(1 edit)

Unfortunately we ran out of time to add alternate endings. You do give different lines depending on how well you do (if you miss the first QTE Duncan forgets his own name!) but the final result is the same. Thanks for playing though, glad you enjoyed it!

Nice game and a neat concept! When the player gains enemy abilities it would be nice if the cooldowns were shorter. It makes sense for enemies to have long breaks between their attacks so you can move around them, but when you are spending longer doing nothing than you are shooting it feels a bit bad!

Great effort! I enjoyed the character art. The jumping felt a bit floaty, and the camera was a bit too close to the action to let the player see what's coming, but other than that it's a solid game!

(1 edit)

A very enjoyable game! I did have an issue where I had 2 player cubes at once and the level went haywire, but I enjoyed my time up until that point. Bugs are to be expected in these jams! If I were to change one thing, it would be to add sounds for jumping, reaching the checkpoints, and hitting spikes.

the mechanic for this game was great! very satisfying swinging about.

It works! Shame it's got no enemy AI, though I appreciate that would have been a huge task for a game like this.

Worked fine for me! The jump is very floaty, it feels like you're playing as an astronaut more than a swordsman. 

creepy stuff! It did a great job of building an atmosphere. 

great take on the theme, and so pretty! Well, as pretty as exploding zombies can be anyway...

Stunning art, and intense gameplay. Are there any Iframes after you get hit? it felt like i lost health extremely quickly.

Cute art! I think TestLevel might be a bit broken though!

The jumps with roof hits were frustrating, but other than that it was a well put together game!

The point of coyote time in a platformer is to make jumps more forgiving - making it so that the only way to make the jump is to be all the way off the platform before you hit the button defeats the object somewhat!

What a pleasant surprise this game was! I still haven't figured out exactly how the different building types interact, but slotting buildings together was very pleasing. Is there a way to turn the camera?

You really nailed the feel of a classic handheld game!

The art is beautifully charming, but unfortunately the slow speed of everything lets it down. Congratulations on getting a project finished though!

You noticed the winning suits! Thanks so much for playing!

(1 edit)

Great effort! I enjoyed giving it a few goes, I ended up getting a pretty good run until I hit a section where I had to move twice to the other side of the road faster than the game would allow me to! If you were to continue developing this game in future, I would recommend figuring out a way to ensure when you spawn objects they are not in a zig-zag pattern  too close to pass like this:

|----- |
| -----|  <--- can't avoid ending the run!

I didn't really understand what was going on with the story, so I ended up playing it pretty much like a regular top down shooter. It worked!

Nice game, I really enjoyed the idea of the strategy game being played on a board that you can look up at the other players from!

I enjoyed playing this, although my platforming skills aren't as sharp as they used to be so I couldn't progress very far. If I were to change one thing, it would be for the platforms that fall away to return to their positions more quickly so you're not waiting around to have another go when you fail at something.

Thanks for taking the screenshot! With your help I tracked down the bug, and it should be fixed now. If you still want to see what's behind the VIP door give it another go!

I've done a bugfix on the issue you found! Thanks for your help.

Thanks, yep that's definitely not meant to happen! I'll get right on fixing that. Glad you enjoyed it regardless of the progress halting bug.

you've put together a lovely game here! The art is great, and everything works well. Congratulations!

Thanks, for playing, glad you enjoyed it. hope it didn't feel too much like work!

That was adorable! Great idea, great execution! Loved it.

A simple, fun concept well executed! Congratulations!

A cute game! As others have mentioned, it's got a punishing learning curve - the constantly rising lava works against the "figure it out as you play" design that you went for.

Lovely art direction, music, and everything worked as expected! If I were to ask for anything more from this game (other than more of the story!) it would be font options - I had a bit of trouble reading the cursive pixel font and would have liked to be able to switch it to something slightly more basic and readable.

Well this was a treat! The combat was great, and well done on all those clichés!

Fantastic game! Very clever design, well executed, the graphics and sound fit the vibe of the game perfectly. Congratulations!

Thank you so much for playing! I'm glad you enjoyed it, and congratulations on beating the boss!

Thanks for playing, I'm glad you enjoyed it! I think when it's over I will put something like a tooltip with the name of the card so that it's a little more obvious that they are intentionally blank. I hadn't really thought about it before, but I guess especially in game jams people are primed to expect a bug or two so it has to be really obvious what is intentional.

Card removal was unfortunately left on the todo list for time reasons. I'll definitely add it when the judgement period is over. Thanks for your kind comments, I'm glad you enjoyed the game!

I did! I thought the art and mechanics were both original and fun. I think you can still update the game during the judgement period, although it would probably be against the spirit of the jam to do so for anything but game breaking bugs.

Thanks! I have an idea of what might be causing it, any fix would have to wait though