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Dungeon Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #263 | 2.875 | 2.875 |
Graphics | #282 | 3.125 | 3.125 |
Game Design | #367 | 2.750 | 2.750 |
Overall | #406 | 2.535 | 2.535 |
Fun | #415 | 2.500 | 2.500 |
Innovation | #484 | 2.208 | 2.208 |
Audio | #578 | 1.750 | 1.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game restarts with a slightly different layout and different traps ( like a new beginning) each time you die ( like the end).
Did you write all the code and made all the assets from scratch?
yes, except sound effects
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Comments
I liked the art, but I prefer when the camera is centered. And it definitely lacks some music. Overall - nice game.
I think this game is pretty neat. I really liked the art and the visuals overall, it really strengthens the atmosphere. The game is a bit simplistic for my taste, but that's just more my preference than the game's fault. A very solid game!
I agree with the comment below that the game has 'vibe', and atmosphere, This is due to the 2D lighting and the reverberating footsteps that give you a sense of space. The only thing that broke the vibe was that the sound stops when you jump, so that would be something to adjust in my opinion. I was wondering, are the levels randomly generated? If so, where would be a good place to find out about random generation? Thanks
Hi! Thank you for your feedback! I will try and update the game after the game jam ends, as many pointed out either things that need to be worked or bugs, and I'm taking your suggestion into consideration.
Regarding your question, if my game is randomly generated, it is not, but I will try to explain it anyway. Basically, its more like randomly "activated". For short, you have a parent object (in my case, a tilemap) that has a bunch of inactive child objects (also tilemaps). At the start of the game, through a script, you choose one random child to activate. This child has in its turn a bunch of inactive tilemaps, and so on. I will leave an image below if my explanation doesn't make any sense. The traps kinda work in the same way: you have an empty parent object, which is just a position in the world, and at the start of the game you choose one random trap from an array to activate as a child.
Sorry if this is not what you were looking for. I have never worked with random generation in its traditional sense so I don't know any good tutorial, but my advice would be to look it up on Youtube. With how big the gamedev community is, its impossible not to find some good tutorial to explain random generation.
Good luck :)
Wow! This is great! Thanks for taking the time to explain it and for the image. I get the idea, but obviously I'll need to look into the idea of 'randomly activating' objects. Very cool, kind of reminds me of Schrödinger's cat. :-)
I like the artwork of this game and there is some vibe to it, good job!
Well done! Character controller is slow and super-floaty. Character animation is great!
Good game, just wish there was more pressure/difficulty. Allowing the player to move at their own pace through the whole thing makes it pretty easy to avoid every trap. I really like the art and animations.
Good game, and I liked the character animation style.
Good game, and I liked the character animation style.
Good job with placing traps random, i suggest the camera to put it a little more far in platform games, we need to see what is next.
Mersi pentru feedback.
Moaha ha ha ha, ești de al meu. Da prietene, camera e prea aproape. Conceptue este bun, grafica, mai trebuie lucrat, dar până la urmă este un Jam așa că se acceptă. Bravo nu este rau. Mai ales dacă la-ai făcut singur.
Cute game, I loved how the lantern swung around when you moved. Unfortunately the audio was really quiet and I had some issues with buggy movement/reseting, but really cool dungeon design!
The main character art is nice, I like the way his eyes looks diferent.
Really fun! I liked exploring the dungion. I feel like the camera was a bit too jumpy though, and the loop with the light was cool. It would be epic if it had an actually story and also the intro was a bit too long.
Great effort! I enjoyed the character art. The jumping felt a bit floaty, and the camera was a bit too close to the action to let the player see what's coming, but other than that it's a solid game!
Hi! Good work - I loved the aesthetic style. I'm all about the dungeon moody style. I like the concept you have with art.
There was one point that I got stuck on some floating stairs. Just past the stairs I fell in a pit (not a death pit) and couldn't jump out. Had to restart.
Good work !
Cool concept. I like the idea of having the map be a bit randomized and it fits well with the theme. One suggestion I have is to maybe make the player a bit faster and have the camera a bit more zoomed out. I think this will make the game feel more high paced and be more interesting but other than that good work! :)
well ig our team's character wasn't the only hooded character with glowing eyes lmao
i really liked the overall game design and procedurally generated levels, but i couldn't help but notice that the gameplay may get pretty repetetive over time, also idk what i'm supposed to do at the end cause the character gets paralysed and can only jump (unless it was made it this way intentionally)
Thanks for checking out my game! About the ending, yes the character is supposed to get paralyzed and not even jump ( though it seems I forgot to add that part). Also thanks for making me aware of a bug at the end, when reaching the heart its supposed to play a cutscene but somehow it won't trigger ( it worked for me in unity editor). Will try to fix it later when I have time.
I really enjoyed the style of your game. Great work.
Thank you very much!