Whooa! That's so awesome! Thank you so much for using my songs and telling me about it. I really like seeing people use my stuff for their own projects, so this was soooo cool to see. Thank you :)!
SteekStook
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Hi there, I'm Steek Stook! I'm a composer looking to make some music for some video games!
Here's some music that I've worked on within the past few months:
If you'd like to have this kind of music in your game, shoot me a message on Discord, my username is eliiisalive, or you can reply to me here on Itch! Happy Jammin'!
Hey, I just played through the game and I enjoyed it. I do have some feedback though.
First of all, can I just say how ingenious it was to have the bullets and enemies be physics objects? It's so fun to have them as physics objects, it enhances the experience 10 fold imo. The sound effects were good, but I want to especially point out the sound effect for the dash ability. The choice to have it be a sort of ratcheting noise is a bit unconventional, but it really works and it's just so auditorily satisfying. Speaking of the dash ability, I think it's mechanically unique. The dash ability doubling as a phase-through-walls ability adds a bit of spice to gameplay in a way that I find interesting. The fact that you can use the dash ability to dash fast through walls and also fire at enemies through walls is a two-in-one that levels up this dash in my mind above the more generic dashes in other games of it's ilk.
The physics objects and the dash ability actually synchronized together in my playthrough in a pretty fun way. I built up a good amount of bullets firing at a wall, the bullets bouncing to and fro the wall in front and behind me. I then used my dash ability, making the walls incorporeal, freeing my bullets from their cage and releasing them all toward an enemy, almost acting like a shotgun. This was pretty fun to do.
I do have some critiques though. The major one being how death is handled. I get the temptation to have the game close down when you die but, speaking as a fellow game developer, on the players end it ends up being so infuriating. Having to go and open the application or refresh the page might seem like not such a big deal, but after like the 3rd time it sure does feel like it. Another critique that makes this worse is how damage to the player is handled. There's no indication that the player takes damage unless you look at the players health meter, which is not were your eyes naturally drift to, so you have to dart your eyes back and forth if you want to check if you actually got hit or not, which can get irritating. I also don't know if there are invincibility frames (if there are invincibility frames, they're practically non-existent), so you can die really quick if your stuck with an enemy, which feels real unfair. I actually got a headache from having to refresh the page over and over and contemplated quitting, which isn't fun.
That said, even after that, I'm glad I stuck to it and finished the game cause I do find it actually fun. The lows are pretty low, like headache low, but what you got here is genuinely unique and compelling. I can not stress enough that the physics and dash ability are totes cool and I hope I get to see those mechanics in the future, hopefully in a game that doesn't close down when you die.
Here's my score:
Hi, I'm Steek Stook! I'm a composer looking to make some music for some video games!
Here's some music that I've worked on within the past few months:
If you'd like to have this kind of music in your game, you can message me on Discord, my username is eliiisalive, or you can reply to me here on Itch.
Hi, I'm Steek Stook! I'm a composer looking to make some music for some video games!
Here's some music that I've worked on within the past few months:
If you'd like to have this kind of music in your game, you can message me on Discord, my username is eliiisalive, or you can reply to me here on Itch.
Hi, I'm Steek Stook! I'm a composer looking to make some music for some video games!
Here's some music that I've worked on within the past few months:
If you'd like to have this kind of music in your game, you can message me on Discord, my username is eliiisalive, or you can reply to me here on Itch.
Fun fact! The shooting having a cooldown is a remnant of an upgrade system that I later scrapped due to time. The buttons for it is technically still there, just invisible! Also time does slow down when shooting, it's just really slow. Another fun fact, all balls that collide with the shoot area get shot towards the cursor, even if they collide during the slow down! Also, since I'm saying so many fun facts, have another one! Did you know that if there are no balls left one screen, you get extra points and two more balls spawn at the left side of the soccer field? You can see this in game by shooting the ball up and a little towards the left, and then shoot the resulting 2 balls in the goal.
Thanks for the comment and for playing :)!
Thank you for playing and for the feedback!! Thank you also for the comment on the scoring sound effect. When I was editing and testing the sound I did kinda feel as if it was a bit harsh, but I decided to ignore that feeling due to the deadline. Now that I know that it was probably due to the treble, I can make any audio that I make that sounds like that more listenable, thanks to you!
Also while the game idea you mentioned sounds really fun, I'm not really interested in expanding this idea further. However, if anyone else wants to make that idea, feel free! I give you full permission to iterate on my game ideas!
Thanks for playing and thanks for the feedback! I'll definitely look into how to handle stuff like the ball sounds next time I have something like that in my game. I already figured the sounds were a bit much but now I that I know other people also find it a but much I will most definitely put more thought into the designing audio like that. Thank you!
As much as the arena sections are visually more rudimentary and simple compared to the other parts of the game, I actually thought the art for the arena sections was cute and fun and I enjoyed it quite a bit. Especially the cube guys I think those goobs were lovely. The simpicity in the shapes and the palette are very apealling to me in a pleasing and almost relaxing way.
I did wish the arena sections had a bit more visual feedback when it came to the player's actions, specifically when it came to the dash. When I tried to use the dash I wasn't sure if the player character was faster than usual or not, and because of that I ended spamming it mindlessly, which is a shame because I think dashes in video games are great for game feel. I would suggest maybe adding a ghost trail like Celeste or just a trail in general next time you put a dash mechanic into a video game because I think it would help a lot when it comes to game feel.
I absolutely dig the gameplay I think it was fun. I enjoyed maneuvering around, trying to dodge the bullets and trying to aim and hit the enemies, and I think that's due in large part to the movement/controls. I think the harmony between the presumably-intentionally-kinda-"odd" movement (at least compared to what some would expect) and the difficulty it adds to the dodging and shooting in a game where those two are the most important things is real cool. Also I think the art used for the game and the game page is rad vibe.
Thank you for playing! I only picked up on the fact that players might not realize that they needed to press space when it was already too late. So I probably should have play-tested way before (or at all for that matter). Also thank you for enjoying the music! I did make it myself, glad you enjoyed it!












