Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mello Jello

97
Posts
3
Topics
3
Followers
2
Following
A member registered Feb 12, 2023 · View creator page →

Creator of

Recent community posts

I loved the idea and how the game looked. There were definitely some noticeable bugs, but good job for being done in a week

(1 edit)

It seems like you're new to either the engine or working with games of this concept. The combat system feels very unpolished as half the swings don't happen when you're clicking and the gameplay seems a little confusing sometimes. It seems like a cool concept and a good one to practice your skills on even after the jam. Good work for just a week

The game has potential, but in it's current state there's not a whole lot to keep you interested. Having more words on screen at once would be nice as the gaps between makes the gameplay feel a little slow. I like the concept of what this could be

The gameplay is pretty fun, but it seems like most levels were made to be beaten in 1 throw yet you can keep going after the first. Overall, it's pretty fun and I like the physics based gameplay.

The game seems like a pretty solid concept, however the box is kind of just overpowered. If you're in the box you just stop moving when looked at then walk around them. Overall, well made

I really like the concept of this, I think it would seem much more complete if there was audio. Good work for a 1 person team

Thanks for playing! Some of the jumps definitely take a bit of practice to figure out

Thanks for playing!  We wanted the game to be hard yet addicting so I'm happy that came through

Thanks for playing! I'm glad you liked the movement, we spent a while trying to make our animations feel smooth.

Thanks for playing! Yeah, for some reason the web version of the game was having a lot of problems with not showing the cutscene being one of them. It seems to work most times but not some times.

Thanks for playing! I'm glad you liked the gameplay mechanics. We'll definitely look into the sensitivity setting as it's something we haven't really done before this project.

Thanks for playing! I agree the current level design is a little unforgiving. We made most of the level on the last day and the difficulty definitely doesn't scale evenly throughout.

Thanks for playing! I may consider this as an accessibility  setting to make it easier for some people. The game is supposed to be challenging, but I can see how it may be nice to have something like that

Does your's also like to stand up? lol this is what inspired our animations

This guy inspired our animations btw

Thanks for playing! The goal was to combine the uncontrolled jumps from jump king and the 3d world of games like Only Up so I'm glad that came across

Thanks for playing! I'll definitely consider smoothing out rotation after the jam finishes

Thank for playing! The cutscene and a lot of the level were laid out in the last day so I definitely agree layout could be improved.

This is the most polished game I've played in the jam so far, a little audio would've made it even better. My only concern is how well it fits the theme.

The drifting is pretty fun, but the main gameplay is kind of weird to actually do.

I had almost this same exact idea, but ended up not going with it. I'm happy to see it well executed

The gameplay is pretty smooth and reminds me of a clicker game, but I do wish there was more challenge

I loved the art. The camera was a bit janky sometimes and I would've loved some more ambient audio. It's definitely outstanding for being made within a week.

I liked the art style and the idea of the gameplay. It gets a little repetitive after a bit, but it's still cool

(1 edit)

I liked the idea and gameplay, but those default keyboard controls are whacky. It's not really problem since you can reassign them though. I liked the art style you went for.

The grappling movement is super fun. Sometimes the player seemed a bit sticky but aside from that this is really solid.

The main menu looked amazing, but is there any actual game?

I loved the design for this game, some audio would've made it even better

The art for this game is amazing. I was having trouble getting the controls to work right sometimes.

This game is beautiful, but I wasn't really sure how to play it. 

I really liked the idea, but I kept losing the biscuit if I held it while switching to the other screen

Everything is prettty smooth. I wish there was more to it but for 2 days work it's good

Definitely a good start for TD game. I liked the quests

Love the art style

Music is fire

GG EZ

I played and rated your game

I played and rated your game

The game was really cool, but I feel like there should be an explanation to solving the puzzles in the game. I was very confused until I read the actual page

I played and rated your game