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A jam submission

SizeboarderView game page

Submission for the GMTK game jam
Submitted by Tameno — 1 day, 3 hours before the deadline
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Sizeboarder's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1024.3454.345
Overall#5553.8553.855
Enjoyment#5743.7453.745
Style#19203.4733.473

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The only thing you do is change your size

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 38 · Previous page · First page
Submitted

The concept is cool but it gave me too much motion sickness to play it for too long haha

Developer

Yea... i wonder if i could've done something to make the camera less motion sickening...

Submitted

That motion warning at the start is no joke ! :-D

Great idea!

Developer

yep..... there's a lot of motion sickness comments in this comment section...

Submitted

Oh This game is amazing, I love the main mechanic the growing and the speed haha, it took a moment to get used to but its great! 

Developer(+1)

Yup! i should probably have said somewhere in the game that the bigger you are the faster you go. some people i've seen play didn't get that...

Submitted

This was hard at first but with practice got the hang of it. Cool take on the theme. This must've been a programming nightmare. You've done remarkably well to accomplish this within the timescale. Fantastic effort. Congrats 

Developer(+1)

It was certainly a programming challenge, but a fun one! and not in the way i thought it would be, godot handed scaling the hitbox of the player pretty smoothly, and floating point precision problems weren't as bad as i though they would be (tho still noticeable if you know where to look). The real challenge was making movement feel natural to our human brains, and a lot of visual details like making a background that works at all scales.

Submitted

Very unique mechanic, I enjoyed it!

Developer

Glad you did! i was close to scrapping it at the beginning of the jam

Submitted

Very creative and stylish! Admittedly, only having one button to jump, increase speed, and change size was a bit frustrating, but otherwise very enjoyable!

Developer

Yea, i almost scrapped the main game mecahnic to go with something else, but i couldn't think of anything better :(

Submitted

I don't think that there's anything wrong with the mechanics of the game. Having your speed, jump timing, and size to manage all at once was a nice challenge, only slightly dampened by having to control all of them the same way. I should also mention that I think it fit the theme of the jam very well. Whereas with other projects I was struggling to understand how exactly their mechanics fit "built to scale," I think that this was a pretty simple, easy to understand interpretation of the theme, without sacrificing gameplay.

Submitted

Wow! The controls are really unique, and even though they don't always do what you expect, that’s part of what makes the gameplay so much fun! Great!

Developer

Glad you enjoyed it, getting the controls to feel the way they do was certainly a challenge

Submitted

Really cool mechanic that I've never seen anything like. Definitely got me to try and get a better time. Great entry!

Developer

Good thing i added the timer, hehe

Submitted (1 edit)

Just could not let this game mock me with that “can you do under 1 min?” :D

This was hard to master, but satisfying!

Developer

Just in the nick of time!

Submitted

relly nice but i wanted to puke at the end. 

Developer

That initial warnin does not mess around haha
I hope you didn't actually puke...

Submitted (1 edit)

Such a nice and quick little game! The physics and scaling work really smoothly. How did you make the level changes everytime tho? Otherwise, Well done!

Developer

I kinda regret making the level different every time, idk if the game would've been better with just a set of pre-made levels

But if you're curious as to how the level generation algorithm works, there's a copy of the player that performs random inputs, and as it moves, floors and ceilings are constantly spawned around it.

Submitted

Very cool concept! I couldn't stop playing before getting under one minute :) Nicely done!

Developer

Now can you do under 40 secconds? nyehehehehe

Submitted

Made me feel a little motion sick after a while but very cool concept :)

Developer

Yea.. idk if that's just the nature of the game idea i chose or if i could've ploished the camera more...

Submitted

Very nice concept! Nice job to make the physics and scale working smoothly.

Developer

Thanks! I'd go in depth on how i made that all work but i alredy did so in another reply

Submitted

Could have do with some art but I think the Gameplay is SUPER 

the satisfaction when you just jump the right amount and not hit the upper wall, not hitting the bump on the floor and right into the small crevices is just AMAZING 

Overall really great and solid game!

Developer(+1)

I agree, i kinda neglected the art...

took me a bit to get used to it but this was super fun with a very cool concept! loved the music! would've liked the movement and growth to be separate but them being combined was also a fun challenge. ran into a few levels that were impossible but they were pretty rare (and also could just be a skill issue on my end lol) 

Developer

Impossible levels are a known bug, but i kinda swept it under the rug since it was rare, tho by "impossible level" i mean it will startigt up generate a wall, levels that are very hard and may seem imposisible but aren't are much more common

Submitted

What a fun game. It such a weird concept and somehow you made it work seamlesly. It is rather tricky to get th ehang of it, but evetually I did. Much fun :D

Developer

Making it work seamlessly and making it feel natural was certainly a challenge, if you're curious about how it works, the player has 2 scales, the actual scale and the movement scale, the actual scale is what you control with the space bar and affects the size and hitbox of the player, the movement scale affects speed, gravity and acceleration. The game only updates the movement scale when you're on the floor or touching a wall.

Another fun fact is that there's  2 copies of the background, one of them scaled down, and i crossfade between them as you scale up or down, you can spot that happening if you look cosely.

Submitted

51.60 was my best time :) Really small game but really polished and super fun to play. Super good job with this!

Developer

Yup, that's my startegy, small scope but high polish

It still has a few considerable bugs with the level generation tho, but they're rare so i just kinda... swept them under the rug

Submitted

"Can I do it under a minute?" No, I very clearly suck at this with my less than stellar 02:13.94.

What a clever game mechanic. Once I got passed the initial dizziness, I found myself really enjoying it. I managed to get very, very stuck at a single place on both attempts - once you have failed a jump with a large wall ahead of you, getting out of that is tricky. 

And the music fit the game perfectly.   

 

Developer

Thanks! i'm surprised you complimented the music, i'm not much of a musician and just kind threw that theme together with the little musical knowledge i have XD

Submitted

Super cool concept and I imagine immensely technically challenging. Getting physics/collisions to work on such differing scales is INSANE. Incredibly challenging, most of the challenge i think coming from using growth to move which is... unintuitive to say the least, for better or for worst. But a great game jam game, incredibly focused concept and execution and this feels just like a game I would've played on Miniclip or Armor Games as a kid.

Developer(+1)

Thanks! the biggest challenge was to make the game play the same at different scales, and to get rid of the jankyness that comes with changing scale and conserving momentum. tbh, i could've done more than i did in that regard

Viewing comments 20 to 1 of 38 · Previous page · First page