Play game
Sizeboarder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #102 | 4.345 | 4.345 |
Overall | #555 | 3.855 | 3.855 |
Enjoyment | #574 | 3.745 | 3.745 |
Style | #1920 | 3.473 | 3.473 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The only thing you do is change your size
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
The concept is cool but it gave me too much motion sickness to play it for too long haha
Yea... i wonder if i could've done something to make the camera less motion sickening...
That motion warning at the start is no joke ! :-D
Great idea!
yep..... there's a lot of motion sickness comments in this comment section...
Oh This game is amazing, I love the main mechanic the growing and the speed haha, it took a moment to get used to but its great!
Yup! i should probably have said somewhere in the game that the bigger you are the faster you go. some people i've seen play didn't get that...
This was hard at first but with practice got the hang of it. Cool take on the theme. This must've been a programming nightmare. You've done remarkably well to accomplish this within the timescale. Fantastic effort. Congrats
It was certainly a programming challenge, but a fun one! and not in the way i thought it would be, godot handed scaling the hitbox of the player pretty smoothly, and floating point precision problems weren't as bad as i though they would be (tho still noticeable if you know where to look). The real challenge was making movement feel natural to our human brains, and a lot of visual details like making a background that works at all scales.
Very unique mechanic, I enjoyed it!
Glad you did! i was close to scrapping it at the beginning of the jam
Very creative and stylish! Admittedly, only having one button to jump, increase speed, and change size was a bit frustrating, but otherwise very enjoyable!
Yea, i almost scrapped the main game mecahnic to go with something else, but i couldn't think of anything better :(
I don't think that there's anything wrong with the mechanics of the game. Having your speed, jump timing, and size to manage all at once was a nice challenge, only slightly dampened by having to control all of them the same way. I should also mention that I think it fit the theme of the jam very well. Whereas with other projects I was struggling to understand how exactly their mechanics fit "built to scale," I think that this was a pretty simple, easy to understand interpretation of the theme, without sacrificing gameplay.
Wow! The controls are really unique, and even though they don't always do what you expect, that’s part of what makes the gameplay so much fun! Great!
Glad you enjoyed it, getting the controls to feel the way they do was certainly a challenge
Really cool mechanic that I've never seen anything like. Definitely got me to try and get a better time. Great entry!
Good thing i added the timer, hehe
Just could not let this game mock me with that “can you do under 1 min?” :D
This was hard to master, but satisfying!
Just in the nick of time!
relly nice but i wanted to puke at the end.
That initial warnin does not mess around haha
I hope you didn't actually puke...
Such a nice and quick little game! The physics and scaling work really smoothly. How did you make the level changes everytime tho? Otherwise, Well done!
I kinda regret making the level different every time, idk if the game would've been better with just a set of pre-made levels
But if you're curious as to how the level generation algorithm works, there's a copy of the player that performs random inputs, and as it moves, floors and ceilings are constantly spawned around it.
Very cool concept! I couldn't stop playing before getting under one minute :) Nicely done!
Now can you do under 40 secconds? nyehehehehe
Made me feel a little motion sick after a while but very cool concept :)
Yea.. idk if that's just the nature of the game idea i chose or if i could've ploished the camera more...
Very nice concept! Nice job to make the physics and scale working smoothly.
Thanks! I'd go in depth on how i made that all work but i alredy did so in another reply
Could have do with some art but I think the Gameplay is SUPER
the satisfaction when you just jump the right amount and not hit the upper wall, not hitting the bump on the floor and right into the small crevices is just AMAZING
Overall really great and solid game!
I agree, i kinda neglected the art...
took me a bit to get used to it but this was super fun with a very cool concept! loved the music! would've liked the movement and growth to be separate but them being combined was also a fun challenge. ran into a few levels that were impossible but they were pretty rare (and also could just be a skill issue on my end lol)
Impossible levels are a known bug, but i kinda swept it under the rug since it was rare, tho by "impossible level" i mean it will startigt up generate a wall, levels that are very hard and may seem imposisible but aren't are much more common
What a fun game. It such a weird concept and somehow you made it work seamlesly. It is rather tricky to get th ehang of it, but evetually I did. Much fun :D
Making it work seamlessly and making it feel natural was certainly a challenge, if you're curious about how it works, the player has 2 scales, the actual scale and the movement scale, the actual scale is what you control with the space bar and affects the size and hitbox of the player, the movement scale affects speed, gravity and acceleration. The game only updates the movement scale when you're on the floor or touching a wall.
Another fun fact is that there's 2 copies of the background, one of them scaled down, and i crossfade between them as you scale up or down, you can spot that happening if you look cosely.
51.60 was my best time :) Really small game but really polished and super fun to play. Super good job with this!
Yup, that's my startegy, small scope but high polish
It still has a few considerable bugs with the level generation tho, but they're rare so i just kinda... swept them under the rug
"Can I do it under a minute?" No, I very clearly suck at this with my less than stellar 02:13.94.
What a clever game mechanic. Once I got passed the initial dizziness, I found myself really enjoying it. I managed to get very, very stuck at a single place on both attempts - once you have failed a jump with a large wall ahead of you, getting out of that is tricky.
And the music fit the game perfectly.
Thanks! i'm surprised you complimented the music, i'm not much of a musician and just kind threw that theme together with the little musical knowledge i have XD
Super cool concept and I imagine immensely technically challenging. Getting physics/collisions to work on such differing scales is INSANE. Incredibly challenging, most of the challenge i think coming from using growth to move which is... unintuitive to say the least, for better or for worst. But a great game jam game, incredibly focused concept and execution and this feels just like a game I would've played on Miniclip or Armor Games as a kid.
Thanks! the biggest challenge was to make the game play the same at different scales, and to get rid of the jankyness that comes with changing scale and conserving momentum. tbh, i could've done more than i did in that regard