Dm sent!
Noah Sims
Creator of
Recent community posts
Thanks for the kind words! And I agree with a lot of your criticism. I didn't manage to get the game into a playable state with waves functioning until the last day of the jam, so there just wasn't time for balancing. I definitely wanted to get more into this game, more towers and enemy types and such, but I'm just glad I got something working at all in time, haha.
Haha, yeah, I didn't find out the computer specs for the cube until the end of the first week of the jam when I started running into memory issues. I figured my game might be a little ambitious for what the cube can handle, but it was a little late to pivot to a new game design. Now that the jam is over, maybe I can rework some of the design to better optimize for the cube.
That's a shame you couldn't get the next wave to start though, I haven't had that issue in my testing :(





