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A jam submission

Cube Tower DefenseView game page

Bringing classic tower defense to the WOWCube!
Submitted by Noah Sims — 24 minutes, 29 seconds before the deadline
Rated by 5 people so far
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.cub File
http://CubeTowerDefense.cub available on itch page

Source code
https://github.com/NoahSims/CubeTowerDefense

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Comments

Submitted (1 edit) (+2)

Hello, I have to say I am really impressed by the UI. Its very self explanatory and easy to read. Especially the build menu. You make it look easy, but I'm sure a lot of work into it. The ants also making their own paths is really impressive. Even if they get caught in circles, you got the basics down, and if needed in the future you could do some simple path-finding algorithm for them to reach the goal faster. The tracking of the archers on to the ants is also a nice touch.

Most of my criticism would be in how slow the game feels and how slowly difficulty ramps up? Also how there is only one type of enemy. I'm at wave 14 with >1000 $ in  the bank. Maybe it was not your intention to make a challenging game, but a game where you chill and look at the ants walk by into a meat grinder. Either way, Its not fair of me to expect balance and too much content from such a short time. I only said so much because it looks so promising. I also noticed that when enemies die during a twist, you don't get money ? Maybe the game should pause during a twist. Cheers! and good luck!

Developer

Thanks for the kind words! And I agree with a lot of your criticism. I didn't manage to get the game into a playable state with waves functioning until the last day of the jam, so there just wasn't time for balancing. I definitely wanted to get more into this game, more towers and enemy types and such, but I'm just glad I got something working at all in time, haha.

Submitted(+1)

I understand it’s difficult to develop in just the emulator, without access to the actual device. In the Emulator the game runs fine! However on the actual Cube, the framerate drops a lot, and the game slows to a crawl, making it take forever for the enemies to make progress along the path. In addition, after clearing the first wave, I couldn’t get the second wave to start. However I do think this game has a lot of potential! The basics work fine, it looks good, and when the bugs are fixed and performance is optimised, it could be a lot of fun! Also perhaps add some SFX :)

Developer

Haha, yeah, I didn't find out the computer specs for the cube until the end of the first week of the jam when I started running into memory issues. I figured my game might be a little ambitious for what the cube can handle, but it was a little late to pivot to a new game design. Now that the jam is over, maybe I can rework some of the design to better optimize for the cube.

That's a shame you couldn't get the next wave to start though, I haven't had that issue in my testing :(