An escape cube puzzle is really cool, but even after solving the first level I'm not sure if I understood why it was solved. Also when it prompted "twist to continue" and I twisted, nothing seemed to happen. I would recommend starting easier or maybe the tiles visually changing when some positive alignment happens. But really cool idea, Best of luck !
Rice Gatto
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I was thinking that each block could something radiating out or something going in, and this depends on their neighbouring blocks. As a proof of concept, image each block is a magnetic North (N) or magnetic South (S) pole. And imagine you are drawing the magnetic field lines. If N-S are together there will be lines joining them, and if N-N or S-S are together the lines will seem to push each other away.
Something more interesting would to use these field lines as a sort of coordinate system for your visuals, then you can put in anything , though I cant guarantee how easy that would be to compute.
I like your idea of giving each cube a defined personality, and then you can expand on the binary system i suggested.
I'm surprised you managed to keep all the orientations correct, even when the cube is being twisted. You have good sounds with timing, animations and even a working score system so that's all impressive.There is good amount of songs to choose from too. Its a bit difficult to play on the emulator, but that's purely the emulator's fault. Good luck!
Hello, I have to say I am really impressed by the UI. Its very self explanatory and easy to read. Especially the build menu. You make it look easy, but I'm sure a lot of work into it. The ants also making their own paths is really impressive. Even if they get caught in circles, you got the basics down, and if needed in the future you could do some simple path-finding algorithm for them to reach the goal faster. The tracking of the archers on to the ants is also a nice touch.
Most of my criticism would be in how slow the game feels and how slowly difficulty ramps up? Also how there is only one type of enemy. I'm at wave 14 with >1000 $ in the bank. Maybe it was not your intention to make a challenging game, but a game where you chill and look at the ants walk by into a meat grinder. Either way, Its not fair of me to expect balance and too much content from such a short time. I only said so much because it looks so promising. I also noticed that when enemies die during a twist, you don't get money ? Maybe the game should pause during a twist. Cheers! and good luck!
Minesweeper with a twist! I like how moving the open facelet lets you probe for more information. But even with that I found it much more difficult that traditional minesweeper and found myself stuck ( could be skill issue). I wish the tiles had some more textures on it to remember, or some way to mark it. To be fair you basically only have tapping left as a way to interact with the cube, so I understand how marking would be difficult to implement along with opening. Cheers ! btw, Are the mine placements generated or hardcoded ?
Hello, I really like your concept of using the device as a responsive art piece :D. It responding to pats with sounds make it interesting. But I didn't like how every screen had the same content and how twisting did not function any different from a regular button.I want to see more responsive imagery, but at the same time I myself tried generating visuals on the device and it was a struggle

