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MineSweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Retention | #2 | 2.889 | 2.889 |
WOW EFFECT | #4 | 2.889 | 2.889 |
Fun & Engagement | #6 | 2.889 | 2.889 |
Overall | #6 | 2.667 | 2.667 |
Creativity & Innovation | #7 | 2.667 | 2.667 |
Polish & Presentation | #10 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
.cub File
http://./binary/MineSweeper.cub
Source code
http://Minesweeper
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Comments
Minesweeper with a twist! I like how moving the open facelet lets you probe for more information. But even with that I found it much more difficult that traditional minesweeper and found myself stuck ( could be skill issue). I wish the tiles had some more textures on it to remember, or some way to mark it. To be fair you basically only have tapping left as a way to interact with the cube, so I understand how marking would be difficult to implement along with opening. Cheers ! btw, Are the mine placements generated or hardcoded ?
It’s fun to play :) It took me a moment to figure out that by twisting the Cube, you can put an open square next to other spots, to check whether there’s a bomb there or not. This makes the game very different from normal Minesweeper and makes interesting use of the WOWCube’s properties, so compliments for that! :)
I don't have any major complaints, but some minor points of feedback: Firstly, Add some SFX! A simple bomb exploding sound would make a game over feel much more 'explosive' xD Secondly, I’m missing some way to restart the game after a game over (twist/double tap to restart). Thirdly, I see that to open a square, you tap the Cube once. However, when I played the game on my actual WOWCube, I found I was constantly accidentally opening squares, as a single tap is often registered by just handling the cube in normal use, making the game unplayable. It’s better to check for a double tap or even a triple tap, to be safe. However this is easy to fix of course! :) Great job all around!