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Arc.fish

12
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1
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A member registered Sep 27, 2024 · View creator page →

Creator of

Recent community posts

This game was actually very fun! It's hectic, constantly trying to get the rest of the cube into position so you can twist in a healing item, or at least a weaker enemy.

As for feedback: As with a lot of other entries, I'm missing some SFX, and a way to restart the game after getting a game over (twist or double tap to continue). In addition, I can see a future version starting out with weaker enemies and building up to stronger enemies, creating a bit of a difficulty curve and a larger variety of enemies, etc. But this version was definitely also already fun as-is :) Good job!

It’s fun to play :) It took me a moment to figure out that by twisting the Cube, you can put an open square next to other spots, to check whether there’s a bomb there or not. This makes the game very different from normal Minesweeper and makes interesting use of the WOWCube’s properties, so compliments for that! :) 

I don't have any major complaints, but some minor points of feedback: Firstly, Add some SFX! A simple bomb exploding sound would make a game over feel much more 'explosive' xD Secondly, I’m missing some way to restart the game after a game over (twist/double tap to restart). Thirdly, I see that to open a square, you tap the Cube once. However, when I played the game on my actual WOWCube, I found I was constantly accidentally opening squares, as a single tap is often registered by just handling the cube in normal use, making the game unplayable. It’s better to check for a double tap or even a triple tap, to be safe. However this is easy to fix of course! :) Great job all around!

Conceptually there’s a lot of good stuff here. Having twisting the cube only move the bees, but the ground always being oriented downwards, is quite interesting. And it looks cute! Having said that, I have no clue what I’m doing xD It doesn’t seem like I can score points or win or lose. Maybe adding a bit more ‘gameplay’, or at least some in-game communication on what’s going on, would help :D

It looks super interesting, I love the pixel art, and I feel like there's a super interesting game here! However... I have absolutely NO clue what I'm doing :') I tried putting all the post-its together in the right order but nothing seemed to change. I searched for things I could use in the other squares, I put things next to each other, I tapped the cube, but I still don't understand what I'm doing. The hints didn't help me much to be honest. Again I feel like this could be a great concept, but I personally need a little more explanation/hints I think.

It was pretty fun and it looks very good :) Though to be honest the biggest problem with this game is just the time limit being very short. After playing a bunch of times I only got 3 points. Additionally, I think it could be more interesting by adding some more mechanics, for example if you had to combine a longer list of ingredients to make the drinks, or if the game started with fewer ingredients and a longer time limit, but more and more ingredients are added and the time limit gets shorter as you progress. And perhaps you could add some SFX :)

Apologies if my review seems a bit harsh, with only 1-2 weeks to develop a game it's impressive to deliver a working product at all! It's just that this is essentially a Rubik's Cube with a different picture, and half the games currently available for WOWCube are also like that. Maybe next time you can try to add an interesting 'twist' to the Rubik's Cube standard concept :) Keep it up!

I apologise if my review seems harsh. I do think there's space for an app like this on the WOWCube. And I understand it’s difficult to develop in just the emulator, without access to the actual device. However, the storage capacity of the WOWCube is a total of 32MB, average file size for a game is 1MB. A 16MB game is definitely too big. There were also some errors, not all animations seem to be loaded correctly. Lastly, it would be interesting if the effects had more interaction with twisting the cube, for example by allowing you to combine visual/auditory effects or something like that. Keep it up!

It’s quite fun and works well :) The combination of twisting and tilting the cube is well done, and I like that to solve some puzzles it's required to twist the cube with the right timing to cut the ball into two. There are some minor synchronisation issues between the modules but nothing major!

I didn't have any trouble downloading the .cub file and installing it, no worries :)

It’s fun :) I like the idea of the different animals moving in a certain direction when you tap the Cube, and the different interactions between the animals and the food are also interesting! The drawings of the animals are… oddly cute!

I understand it’s difficult to develop in just the emulator, without access to the actual device. In the Emulator the game runs fine! However on the actual Cube, the framerate drops a lot, and the game slows to a crawl, making it take forever for the enemies to make progress along the path. In addition, after clearing the first wave, I couldn’t get the second wave to start. However I do think this game has a lot of potential! The basics work fine, it looks good, and when the bugs are fixed and performance is optimised, it could be a lot of fun! Also perhaps add some SFX :)

I'm not sure why the fields for ".cub File" and "Source code" ask for a url, when I've already attached the relevant files to the project and the submission. But the .cub file is "Dance_Heroin.cub" and the source code is in "Dance Heroin.zip".