I understand it’s difficult to develop in just the emulator, without access to the actual device. In the Emulator the game runs fine! However on the actual Cube, the framerate drops a lot, and the game slows to a crawl, making it take forever for the enemies to make progress along the path. In addition, after clearing the first wave, I couldn’t get the second wave to start. However I do think this game has a lot of potential! The basics work fine, it looks good, and when the bugs are fixed and performance is optimised, it could be a lot of fun! Also perhaps add some SFX :)
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Haha, yeah, I didn't find out the computer specs for the cube until the end of the first week of the jam when I started running into memory issues. I figured my game might be a little ambitious for what the cube can handle, but it was a little late to pivot to a new game design. Now that the jam is over, maybe I can rework some of the design to better optimize for the cube.
That's a shame you couldn't get the next wave to start though, I haven't had that issue in my testing :(