Haha, yeah, I didn't find out the computer specs for the cube until the end of the first week of the jam when I started running into memory issues. I figured my game might be a little ambitious for what the cube can handle, but it was a little late to pivot to a new game design. Now that the jam is over, maybe I can rework some of the design to better optimize for the cube.
That's a shame you couldn't get the next wave to start though, I haven't had that issue in my testing :(