Hi, thanks for playing the game!
But can you be more specific of what you mean? I'll try to fix it as soon as possible. I just don't understand what does "stops upgrading after a while" mean.
That's a crazy useful lead. I think I fixed it for reallll this time.
The purple guy holds the red guy to spawn in when it dies and I accidentally make it so that the death animation last 0.2 seconds and the spawning happens exactly 0.2 seconds later also. So sometimes it dies and also destroys the soon-to-be-spawned red guy. And the red guy was registered as an enemy so the game thought that you haven't cleared every single enemy yet.
Looking for a Unity developer who cares about clean code and game feel? I’m currently open to new paid opportunities, whether that’s contract, part-time, or full-time work.
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Portfolio: https://codebender04.github.io/portfolio/
If you have a project in the works and need a Unity programmer, feel free to DM me on Discord or send me an email with a brief overview of what you’re building and what you need help with. Happy to chat and share my CV if useful.
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Email: khoa28122005@gmail.com