Thank you toramisuart for playing and rate!!!
Yeah, given the time I might've finished all the endings ;p
Did you get 2 endings?
Aramsantze
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rot 7
dlss, P tlhu, npclu aol zvsbapvu pz hss zlltz av ohcl kpmmlylua jvumpn huk isvjrz htvbua av spa, P rpukh nblzz aoha lpaoly aol shza ullk adv isvjrz dopjo pzu'a aol jhzl vy mpcl isvjrz dopjo pz ptwvzzpisl, P hszv zll aoha hss aol isvjr'z hyyvd hsdhfz wvpua aol kpmmlylua kpyljapvu av lhjo vaoly, zv P mpnbyl aol shza vul tbza ohcl hszv wvpua av h kpmmlylua kpyljapvuz, dopjo pu aopz jhzl pz bw, P nblzz dpao aoha pumvythapvuz, wshfly kvu'a ohcl av nblzz aol jvuzvuhua npclu aol vusf jvuzvuhua hivcl pz H
iba pm aoha pz uva pualuklk, P ht h ipa pmmf hivba jvuzvuhua iybal mvyjl, sprl, iybal mvyjl pz aol shza zalw av h wbggsl pz pkr slzz kyhthapj av zhf aol slhza, mlsa sprl h jvw vba av tl.
pa'z rpukh thrpun aol wshfly uva ohcpun aol jvuayvs vy ohcpun av zvscl hufaopun, pthnpulk aol shza zalw vm h wbggsl pz qbza av nblzz, pa'z ylhssf pz h sla kvdu. P dvbsk mlls zpnupmpjhuasf tvyl zhapzmplk pm P ohk av il aol vul dov zvscl aol wbggsl iba uv, qbza nblzz aol jvuzvuhua.
It's super challenging, I really enjoy figuring things out, thanks
Opinion:
Despite having super cool mechanics like black and white platform/empty space, and how it perfectly balances its puzzle, mechanics, and simplicity
I am kinda bored the entire time, I mean it's mostly on me being it's too easy, I don't get a moment to think of the solution, I just breeze through it. okay I do get few moments, but it mostly just I miss one step to solve the puz
Critic:
Why do I need to go to level selector every time I changed levels, looking at how many levels can be both, "wow there are so many levels! That's crazy." and "man, there are too many levels." I don't know, I am conflicted between, I want more levels and I don't want more levels, it's down to how each of the levels contribute to overall gameplay, is it just repeating the previous levels with a slight changes or giving playing new perspective to the mechanics and its dynamic? There's a good GDC about it, I think? Liners
end note:
I am currently just playing puzzles games for GMTK, and this is a good study. Thanks!!!
I really thought I was stuck at 8, so I reload the page, kinda sad that there's no rewind button or restart the level, though honestly I should've tried stuff instead of reload.
But overall very good simple puzzle game, it is worth playing, I am on a session of playing different kinds of simple puzzle games, for upcoming GMTK game jam and this is a good "study" thanks!
YES YEEEEES I LOVED DRAWING MAZES AS A KID<... not anymore, I mean I don't draw mazes much these days, but thank you for making this! I used to draw big mazes, with all made up rules, like bridge where you can below a path, or portals to teleport you to certain place, I've got a whole book full of mazes! I have digitized it and put it in my itch page, I don't want to self promote, so I am not going to share the link
I remember drawing on 1x1 meter sheet of brown paper, it was huge, it takes days to fill it up, it's nice I guess to reminisce a good time, these days I have "other" stuff to do I suppose, making games, world building, writing stories, etc...
stay well.
When you move a bit to aim an incoming enemy, for just another enemy to spawn just outside "spamming lasers technique" range, if there's like a shortcut to refill your oxygen or energy like using "m" key instead of clicking a button would be handy in when you need to focus on maneuvering a bunch of enemies all at once
it's a solid Polished game for sure
ooooookaaaaaay, I was stuck just moving forward not knowing where to go few a bit, then tutorial idk if it just my screen or what, but
I can't see the whole text, like the sPhlayere (sPhere Player) is always on the uPPer right of the screen making naviagtion extremely difficult, I need to be behind an electron and facing toward an atom most of the time I need to rePel
This game needs more ratings!
" By old flash games. " What games?
Not a fan of cranking honestly, but ig its thematically and narratively justified, someone who want to kept things secret would make it hard to open a door, while it's nice that the key work immediately, I kinda want like key opening door sequences or that crowbar, it's just preferences.
I think for this kind of puzzle game it's nice to have the ability to see all the levels, because I when I thought I turn off all the laser, turns out I missed one, it reminds me of that one puzzle from Cube Escape in the detective mind, even there, they show up a map of sorts, to give you general idea.































