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Aramsantze

188
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3
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12
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A member registered May 13, 2020 · View creator page →

Creator of

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I want to give cheese to the poor rat ; _ ;

Thanks for your comment and ratings! heavely appreciated. There's actually game with kinda similar mechanic called Scalar on steam.

Thanks for your comment and ratings! heavely appreciated. I am glad you find this game too! 

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A Quality of life ofc

Thanks for playing! 

Did you get into the end credit? 

Draw the game puzzle really is just hard. it's just for me, The is good. I just bad in this kinda of puzzle -_-

JUST AWESOME

Let's GOOOOO

11128.0 seconds  I left it and doing something else -_-

I don't know about you but the RPG idea sound absolute not great, I mean 4 days making rpg, the level is hard. I LOVE this kind of puzzles, it's my favourites. In fact my previous game had similar idea in mind, though a platformer and the blocks have arrows that indicates which direction the block expand, would have good for this game but, it's alright I can figure that out. the game I made for this jam though, it's the same game but the block expansion dictated by the last move the player do, so if the player move right the block that it touch will expand, if the player move left the block will shrink, go check it out.

not sure how the scale part of the theme fit into this game. I do like the art style, 

its not garbabe, its creates!!! or blocks...,

BIGGER GUN!!!

yeah this is team work, great job guys!

I don't know, it's an okay game I guess.

Man do be breathing

not sure why I died, is other cell can attract me with red thingy? I don't quite understand since what I thought was health meter was doing fine

really nice, really sooothing, really polish, great!

well it's not go tp the main menu, it's just two option main menu or something else I forgot. 

there'sn't really any reason to "build" anything beside 4 towers you can literally sit there, I end up with 60.000 coins.  The art is pretty good though. Good job

I hope there's more to it, I build A LOOOOOONG bridge, but found nothing, you could have add random material debris, or somethin, there's not much of different in term of anything, the weapon feels kinda samey, there's only one enemy. could benefit for some variety.

Congratulations to get into the credits! 

thanks for playing to the ends, 

thanks for your responds, not sure if it would work in the engine I am using (Gdevelop), but I definitely would like to see the code soon when you upload it. Thanks again. 

such a clever mechanic honestly, can you tell me how to make the growing stop when colliding with walls? it's been a massive difficulty when I made my game, the core of mechanic of the game was changing the size of the platform when the character touch it, I couldn't figure out how to make the grow stop whenever unfortunate events happened. 

The SLIPPERY CONTROL is a source of frustration that almost ruin this delightful, polish, simple, and fun experiences.GREAT GAME

Great mechanic, in the level 4 I think it's a bit ambiguous where you can and can't with the out lining of the platforms, probably just me but it should be more obvious. it's pretty polish though so that's nice, I would like return to menu button so if I accidentally choose the wrong level I can easily go back

Man you seriously need to work on the level continuation, instead of ending level with go to main menu and have to go level select. it's kinda ruin the entire experience, the mechanic is solid, it's good. it's just yeah, the levels progression is sucks

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Noice, Thanks for playing to the end and review! 

It's pretty fun at first, but it's kinda get enough after few levels. yeah

This is really good, THANKS FOR THE CHECKPOINT, seriously though. maybe put some check point flag, could be good

NICE NICE NICE, IT'S POLISH, SIMPLE, FUN. IT'S just just PERF

um,

Unable to parse Build/test 2.framework.js.unityweb! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)

It's pretty nice, yeah making the match more clear,  

25

Man a timer would be really handy to know how much time you have to (troubleshooting)adjust the size of the shapes

My realization that you can destroy the enemy base was late. I already flooded one of the base with flowers, I was like wait the minute, it can be destroyed? lol

that's actually pretty good, huh.

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wdym cheesed? I mean the pentagon levels is easy, just for tutorial sake. 

oh thanks for clarifying. It is a design decisions, i thought it would make the game more challanging and create more interesting decisions. 

Extremely worst? Could you at least explain it? I really want to knp what's wrong. 

rapid size change, it's kinda fininky, don't you think? Probably just my mouse or somethin

Pretty good, Not sure about level three, I can't -_- or it was 4 I forgot. It's an alright game I guess, remind me off Bounce. you can resize ball and stuff