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Aramsantze
Creator of
Recent community posts
Not sure why but the more you teleport the more you get squished and squashed, the wizards were sometimes stretched so big it made the game lag, it happened in the later levels. Honestly, this game feels like a rhythm dodging game, with the waves attack and such,
There could be several levels, with different attack patterns, it's that you handle mechanics well. Overall it's pretty good.
I don't know about you but the RPG idea sound absolute not great, I mean 4 days making rpg, the level is hard. I LOVE this kind of puzzles, it's my favourites. In fact my previous game had similar idea in mind, though a platformer and the blocks have arrows that indicates which direction the block expand, would have good for this game but, it's alright I can figure that out. the game I made for this jam though, it's the same game but the block expansion dictated by the last move the player do, so if the player move right the block that it touch will expand, if the player move left the block will shrink, go check it out.