O look, a nice apple tree.
<Gets eaten by the apple tree.>
That, and the camera placement (often not seeing your player) scared the sh*t out of me.
Great job!
Those are some annoyingly well-thought-out comments - thank you! You made me want to continue tinkering with this after the jam...
>It was not entirely clear why I should bother grabbing the red blocks to begin with. I then realized that getting enough of them would extend your reach. But then why, because getting more just extends it further? Maybe this was intend to be fleshed out with more levels?
Yes, that mechanic never really got into play.
"Can I do it under a minute?" No, I very clearly suck at this with my less than stellar 02:13.94.
What a clever game mechanic. Once I got passed the initial dizziness, I found myself really enjoying it. I managed to get very, very stuck at a single place on both attempts - once you have failed a jump with a large wall ahead of you, getting out of that is tricky.
And the music fit the game perfectly.
First, the music! LOVE IT!
Once I managed to actually start the game (I tried clicking the Play button, screaming at it, as well as looking at it really hard...), I found an awesome game. Very easy to get into and oozing charm. Using the main game mechanic to operate the menus was brilliant. I feel very bad for the robot though. I hope he can be repaired from that....unfortunate fall.