Really liked the idea, i'm so sad that the game has that few levels.. At first i was a bit confused by the red and green blocks but once i scaled my character everything went super smooth. It's very trial and error but the juice and feels is super good to me, that's a very cool idea good job !!
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T.Ransform's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1021 | 3.533 | 3.533 |
Overall | #1968 | 3.333 | 3.333 |
Creativity | #2315 | 3.333 | 3.333 |
Style | #2796 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player pick up blocks and uses those to scale on the x- and y-axis, which allows for the player to control the speed (wider = slower), and to punch through obstacles, sacrificing height in the process.
Development Time
(Optional) Please credit all assets you've used
Icons from FLATICON.COM
Some soundeffects from MIXKIT.COM
Font from Kenney.nl
Comments
love the mechanics a game that is actually fun great job overall especially as a solo that’s impressive
here’s a lil 🐛🐛🐛
Excuse me, I'm a bit stupid. What can I do to avoid being hit by a white brick? I tried all the buttons!
Felt really good to play and I had a lot of fun with the mechanics. Could make for some challenging designs.
Would’ve liked more levels! Just as I understood the game, it ended! Here are a couple of thoughts I had:
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The font with the instructions/controls were a bit hard to read.
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I think the x-axis grabber should extend on both sides. I know that it would break the imagery of a cartesian axes, but it somehow feels unnatural to the game-play this way.
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It was not entirely clear why I should bother grabbing the red blocks to begin with. I then realized that getting enough of them would extend your reach. But then why, because getting more just extends it further? Maybe this was intend to be fleshed out with more levels?
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Good choice in making the turn-around time between death and respawn pretty fast because that makes the player want to keep trying. I think a smooth wipe animation would also be a nice addition, like in Celeste!
Those are some annoyingly well-thought-out comments - thank you! You made me want to continue tinkering with this after the jam...
>It was not entirely clear why I should bother grabbing the red blocks to begin with. I then realized that getting enough of them would extend your reach. But then why, because getting more just extends it further? Maybe this was intend to be fleshed out with more levels?
Yes, that mechanic never really got into play.
Need a little bit of time to get the hang of it, but then this game is cool.
I like this game, really amazing that collect and then punch loop.
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