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A jam submission

You Are The Platform!View game page

Assign abilities to the platforms to move, jump, and swing a sandbag through a perilous adventure!
Submitted by tmdprogramming — 1 hour, 24 minutes before the deadline
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You Are The Platform!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12633.6533.653
Enjoyment#23562.9182.918
Overall#28412.9662.966
Presentation#45182.3272.327

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Play as a platform instead of character!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 39 · Previous page · First page
Submitted

The game is really cool, i love the idea and i had a lot of fun playing. The graphics are not insane but the game is fun and it's the most important!

Good job !

Submitted

Interesting idea!

I like unlocking different moves during the level, a little hard to play at first but quite fun!

Submitted

cool game with neat sound effects

Submitted

Brilliant idea, though it's kinda hard to get used to at first. Good job!

Submitted

I didn't expect this to be quite as intricate as it was, well done! Would have really benefited from some simple sound effects to get the game feeling just a bit more lively 

Developer

Sadly my web build is missing sounds due to coding them in the OnSceneLoadFunction, the download for my game does have a full soundtrack at least!

Submitted

I had lots of fun with this one and it was one of my favorite takes on "Control the level, not the player". Some levels were a bit tricky to get down and as others have already mentioned a quick way to restart a level wouldve been great but overall I had a great time, well done! :)

Interesting game mechanic, stacking the effects on platforms is pretty cool. I feel the game needs a way to remove effects from platforms/way to restart, but other then that good job!

Developer(+1)

Press space to remove all abilities from platforms. Didn't add a restart feature though. Thanks for the comment!

Just saw the space bar in the tutorial after writing this, but thanks anyway!

Submitted

Great idea and cool implementation!

Submitted

Needs a restart button, but otherwise the game is great. Nice job!

Submitted

Solid concept and multiple levels are great, took a bit to get used to the controls. Nice work!

Submitted

Good concept with lots of room for expansion and interesting puzzles!

Would agree with previous comments that controls could be improved, I think pure mouse controls where the options pop up on hover would be really intuitive.

Submitted

It's a little bit rough around the edges but that doesn't detract from the core idea which is unique and enjoyable. Amazing work!

Submitted

Was a little fiddly but fun none the less! I enjoyed it. I liked the idea of making combo platforms and would love to see this explored further.

Not sure if it was a bug or intentional but you could assign the same command multiple times to one platform while the bag was on it. Adding 10+ forwards to the platform while walking on it would launch you forward. Was a fun bug / feature either way. Great job!

Developer(+1)

Glad you liked it! The multiple commands was a last minute feature, basically the idea is that there would be a forward, forward+, and forward++ and the same with backward so that way you can move around quicker.

Submitted

Great concept, I will say the Ui does not work well on different screen sizes, try to use the "scale with screen size" setting and anchors to prevent that. Otherwise great job! I couldn't get past the raining one but enjoyed my time in it

Developer(+1)

Ahahah yeah that raining one is pretty hard ! Supposed to be raining fiery arrows or something lol.

I completely forgot about the UI scaling! Whoops!

Developer

That is also the last level I put in - the capstone level before moving on

Submitted

Overall a good take on the theme. I found the control scheme to be a bit strange at first, but I got used to it eventually. This game actually surprised me with how in control I felt.

Developer

Thank you! 

I think the hot keys could be better (I did have plans for connected controller as well and will add after jam)

 I also did have a working prototype where you control the cursor with arrow keys or joystick as well - kind of a different take rather than cursor locked on mouse position

I think some of the odd feeling is because we are used to moving a character but once your brain makes the switch I find the controls solid.

Submitted

Lowekey slept on, really fun take on "control the platform," which I thought I'd already seen every variant of lmao :)

Developer

Appreciate it. I had a ton of fun with this that I'm going to continue and refine the game over some time feel like it has some potential

Submitted

One thing I think would make the game play a lot smoother is making the guy keep the speed he gets from a forward/backward tile until he hits a wall or like a stop tile, cuz its annoying to have to place a million forwards in a row just to walk forward yknow?

Developer

I was having trouble with the collision detection didn't quite get the exact effect I wanted.

The idea was that a forward or backward tile would be forward (normal speed) forward+ (normal speed x2) forward++ (normal speed x3) and the same for backwards.

The tiles with no abilities or cleared tiles rely on a speed reducing lerp so as to slide to a stop. ( iIthink an immediate stop doesn't make sense here? There could also be an immediate stop ability)

I think a good way would be like hitting "M" for forward and holding shift and M would place a forward+ and maybe just doing away with the triple speed (for simplicity and playability sake).

Also implementing an inventory system/ ability hotkey system to easily swap abilities, especially for future more advanced  levels would be sick)

Developer

Also as you said having to place a bunch of tiles down... Just bigger tiles for longer stretches would solve that

Developer

Didn't know if you caught it but putting a forward on a tile already with forward increases the sandbags speed I just didn't have time to explicitly state that and change the text in the tile to forward+ or ++. 48 hours man!

Submitted

took me a sec but ended up being really cool! Great job

Developer

it is tricky but fun once you get it can't wait to do more

Submitted

Super cool!

Developer

tysm! Cant wait to do more with it 

Submitted

Really cool once I got the hang of it. You can rank up some really good speed and blast through a few levels - it's really nice. Too bad about the sound not working in the browser!

Developer

thanks! Yeah it's weird idk what is causing it as it works in the editor and as an exe. Maybe related to Unity function onsceneload or the unity version or even the webgl version ahh well 

Developer

I feel like the music really brings it up another level I was happy with how it turned out

Viewing comments 20 to 1 of 39 · Previous page · First page