The game is really cool, i love the idea and i had a lot of fun playing. The graphics are not insane but the game is fun and it's the most important!
Good job !
Criteria | Rank | Score* | Raw Score |
Creativity | #1263 | 3.653 | 3.653 |
Enjoyment | #2356 | 2.918 | 2.918 |
Overall | #2841 | 2.966 | 2.966 |
Presentation | #4518 | 2.327 | 2.327 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as a platform instead of character!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Interesting idea!
I like unlocking different moves during the level, a little hard to play at first but quite fun!
Brilliant idea, though it's kinda hard to get used to at first. Good job!
I didn't expect this to be quite as intricate as it was, well done! Would have really benefited from some simple sound effects to get the game feeling just a bit more lively
I had lots of fun with this one and it was one of my favorite takes on "Control the level, not the player". Some levels were a bit tricky to get down and as others have already mentioned a quick way to restart a level wouldve been great but overall I had a great time, well done! :)
Needs a restart button, but otherwise the game is great. Nice job!
Solid concept and multiple levels are great, took a bit to get used to the controls. Nice work!
Good concept with lots of room for expansion and interesting puzzles!
Would agree with previous comments that controls could be improved, I think pure mouse controls where the options pop up on hover would be really intuitive.
It's a little bit rough around the edges but that doesn't detract from the core idea which is unique and enjoyable. Amazing work!
Was a little fiddly but fun none the less! I enjoyed it. I liked the idea of making combo platforms and would love to see this explored further.
Not sure if it was a bug or intentional but you could assign the same command multiple times to one platform while the bag was on it. Adding 10+ forwards to the platform while walking on it would launch you forward. Was a fun bug / feature either way. Great job!
Overall a good take on the theme. I found the control scheme to be a bit strange at first, but I got used to it eventually. This game actually surprised me with how in control I felt.
Thank you!
I think the hot keys could be better (I did have plans for connected controller as well and will add after jam)
I also did have a working prototype where you control the cursor with arrow keys or joystick as well - kind of a different take rather than cursor locked on mouse position
I think some of the odd feeling is because we are used to moving a character but once your brain makes the switch I find the controls solid.
Lowekey slept on, really fun take on "control the platform," which I thought I'd already seen every variant of lmao :)
I was having trouble with the collision detection didn't quite get the exact effect I wanted.
The idea was that a forward or backward tile would be forward (normal speed) forward+ (normal speed x2) forward++ (normal speed x3) and the same for backwards.
The tiles with no abilities or cleared tiles rely on a speed reducing lerp so as to slide to a stop. ( iIthink an immediate stop doesn't make sense here? There could also be an immediate stop ability)
I think a good way would be like hitting "M" for forward and holding shift and M would place a forward+ and maybe just doing away with the triple speed (for simplicity and playability sake).
Also implementing an inventory system/ ability hotkey system to easily swap abilities, especially for future more advanced levels would be sick)
Really cool once I got the hang of it. You can rank up some really good speed and blast through a few levels - it's really nice. Too bad about the sound not working in the browser!
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